Example #1
0
        // Reset class variables to their default values
        public void Reset()
        {
            // Record that we are playing Pong
            meGame = EGames.Spong;

            // Set the games initial State
            mePongState = EPongGameStates.Pause;

            // Record that the game hasn't started yet
            mbGameStarted = false;

            // Set the Paddles initial position
            mrPaddle = new Rectangle(80, 250, 20, 100);

            // Set the Balls initial position, direction, and speed
            mrBall          = new Rectangle(150, 250, 20, 20);
            mcBallDirection = new Vector2(1.0f, 0.0f);
            mcBallDirection.Normalize();
            mcBallDirection.Scale(miBALL_START_SPEED);      // Initial speed
            ResetBall();

            // Start the player with no Score and 3 Lives
            miScore = 0;
            miLives = 3;

            // Set the initial Pitch Meter Indicators position
            mcPitchMeter.UpdatePitchIndicatorsPosition(0.5f);
        }
Example #2
0
        // Function to Move the Arrow to be on the Bow
        private void MoveArrowToBow()
        {
            mrArrow.X = mrBOW_AND_ARROW_POSITION.X;
            mrArrow.Y = mrBOW_AND_ARROW_POSITION.Y + 40;

            // Reset the Bow orientation
            mcPitchMeter.UpdatePitchIndicatorsPosition(0.0f);
        }
Example #3
0
        // Reset class variables to their default values
        public void Reset()
        {
            // Record that we are playing Pong
            meGame = EGames.PitchMatcher;

            // Set the games initial State
            mePitchMatcherState = EPitchMatcherGameStates.Pause;

            // Record that the Game hasn't started yet
            mbGameStarted = false;

            // Set the initial game Duration
            mfGameTimeRemaining = miGAME_DURATION;

            // Reset the Pitch To Match variables
            mfTimeBeforeChangingTargetPitchInSeconds = 0.0f;
            mfUnitTargetPitchToAchieve  = 0.0f;
            mfTargetPitchChangeVelocity = 0.0f;
            mfCurrentUnitTargetPitch    = 0.5f;

            // Set the initial Pitch Meter Indicator positions
            mcPitchMeter.UpdatePitchIndicatorsPosition(0.5f);
            mcPitchMeterToMatch.UpdatePitchIndicatorsPosition(0.5f);
        }
Example #4
0
        FMOD.Sound msSoundFire = null;      // Sound when the player Fires the Arrow

        // Class constructor
        public CTargetPractice()
        {
            try
            {
                // Pre-load images
                mcBowAndArrowImage = Image.FromFile("../../Data/Images/TargetPracticeBowAndArrow.png");
                mcArrowImage       = Image.FromFile("../../Data/Images/TargetPracticeArrow.png");
                mcTargetImage      = Image.FromFile("../../Data/Images/TargetPracticeTarget.png");

                // Pre-load sounds
                CFMOD.CheckResult(CFMOD.GetSystem().createSound("../../Data/Sounds/TargetPracticeHit.wav", FMOD.MODE.DEFAULT, ref msSoundHit), "FMOD Create Sound Error");
                CFMOD.CheckResult(CFMOD.GetSystem().createSound("../../Data/Sounds/TargetPracticeMiss.wav", FMOD.MODE.DEFAULT, ref msSoundMiss), "FMOD Create Sound Error");
                CFMOD.CheckResult(CFMOD.GetSystem().createSound("../../Data/Sounds/TargetPracticeFire.wav", FMOD.MODE.DEFAULT, ref msSoundFire), "FMOD Create Sound Error");
            }
            catch (Exception e)
            {
                MessageBox.Show(e.ToString(), "Exception caught");
            }

            // Seed the Random number generator
            mcRandom = new Random(Environment.TickCount);

            // Setup the Pitch Meter
            mcPitchMeter = new CPitchMeter(500, 125);
            mcPitchMeter.ShowFourthsMarkers(true);

            // Setup the Fonts
            mcFontText  = new Font("Arial", 20, FontStyle.Regular);
            mcFontLarge = new Font("Arial", 50, FontStyle.Regular);

            // Start the player with no Score
            miScore = 0;

            // Record that we are playing Pong
            meGame = EGames.TargetPractice;

            // Set the games initial State
            meTargetPracticeState = ETargetPracticeGameStates.Aiming;

            // Set the initial Pitch Meter Indicator positions
            mcPitchMeter.UpdatePitchIndicatorsPosition(0.0f);

            // Initialize the constants
            mcGRAVITY_ACCELERATION   = new Vector2(0.0f, 65.0f);
            mrBOW_AND_ARROW_POSITION = new Rectangle(10, 400, 60, 69);

            // Specify the initial Target and Arrow positions
            mrTarget = new Rectangle(650, 250, 128, 128);
            mrArrow  = new RectangleF(10, 10, 60, 11);
            MoveTargetToNewRandomLocation();
            MoveArrowToBow();

            // Set the Arrows initial Velocity and the initial Power
            mcArrowVelocity        = new Vector2();
            mfUnitBowAndArrowPower = 0.0f;

            // Set the initial Bow And Arrow and Arrow Rotations
            miBowAndArrowRotation = miArrowRotation = 0;

            // Initialize the Reset Arrow Wait Time
            mfResetArrowWaitTime = 0.0f;

            // Initialize the Arrow Hit Target variable
            mbArrowHitTarget = false;
        }