public bool Equals(Vector2D v) { if ((object)v == null) { return false; } return this.x == v.x && this.y == v.y; }
public static Vector2D Rotate(Vector2D v, double a) { double x = Math.Cos(a) * v.x - Math.Sin(a) * v.y; double y = Math.Sin(a) * v.x + Math.Cos(a) * v.y; return new Vector2D(x, y); }