Process() public method

public Process ( GLTexture InputColor, GLTexture InputDepth ) : GLTexture
InputColor GLTexture
InputDepth GLTexture
return GLTexture
        private static void _MainData()
        {
            var Context = GLContextFactory.CreateWindowless().MakeCurrent();
            var BitmapIn = new Bitmap(Image.FromFile(@"C:\temp\test.png"));
            var Smaa = new Smaa();
            var TextureIn = GLTextureCreateFromBitmap(BitmapIn);
            var TextureOut = Smaa.Process(TextureIn, null);

            new Bitmap(BitmapIn.Width, BitmapIn.Height).SetChannelsDataInterleaved(TextureOut.GetDataFromGpu(), BitmapChannelList.RGBA).Save(@"c:\temp\test.out.png");

            File.WriteAllBytes(@"c:\temp\test.out.bin", TextureOut.GetDataFromGpu());
            Environment.Exit(0);
        }