private void Timer_Render(object sender, EventArgs e) { LibPlayer.RenderOneFrame(render, player); int duation = LibPlayer.Player_GetDuation(player); int curpos = LibPlayer.Player_GetCurrentPosition(player); process.Minimum = 0; process.Maximum = duation; process.Value = curpos; process.Update(); //label1.Text = (++num).ToString(); //Thread.Sleep(3000); }
private void buttonRenderOneFrame_Click(object sender, EventArgs e) { LibPlayer.RenderOneFrame(render, player); }