/// <summary> /// 获得数据列表 /// </summary> public List <CSLG.CTalk.Model.friendInfo> DataTableToList(DataTable dt) { List <CSLG.CTalk.Model.friendInfo> modelList = new List <CSLG.CTalk.Model.friendInfo>(); int rowsCount = dt.Rows.Count; if (rowsCount > 0) { CSLG.CTalk.Model.friendInfo model; for (int n = 0; n < rowsCount; n++) { model = new CSLG.CTalk.Model.friendInfo(); if (dt.Rows[n]["ID"] != null && dt.Rows[n]["ID"].ToString() != "") { model.ID = int.Parse(dt.Rows[n]["ID"].ToString()); } if (dt.Rows[n]["userID"] != null && dt.Rows[n]["userID"].ToString() != "") { model.userID = int.Parse(dt.Rows[n]["userID"].ToString()); } if (dt.Rows[n]["friendID"] != null && dt.Rows[n]["friendID"].ToString() != "") { model.friendID = int.Parse(dt.Rows[n]["friendID"].ToString()); } if (dt.Rows[n]["friendName"] != null && dt.Rows[n]["friendName"].ToString() != "") { model.friendName = dt.Rows[n]["friendName"].ToString(); } modelList.Add(model); } } return(modelList); }
/// <summary> /// 更新一条数据 /// </summary> public bool Update(CSLG.CTalk.Model.friendInfo model) { return(dal.Update(model)); }
/// <summary> /// 增加一条数据 /// </summary> public int Add(CSLG.CTalk.Model.friendInfo model) { return(dal.Add(model)); }