BehaviorReturnCode WaitSomeTimeExec()
		{
			charDriver.StopMoving();
			cooldown.Start(charDriver.GetMonoBehavior());

			return BehaviorReturnCode.Success;
		}
Example #2
0
        // Update is called once per frame
        void Update()
        {
            if (waitSomeTimeDelay.IsWaiting)
            {
                return;
            }

            // Check if arrived at the current destination.
            if (IsArrivedAtDestnConditional.IsArrivedAtDestination(currDestn, transform.position, 0.1f, isVertical))
            {
                // Set the next destination.
                currDestn = (currDestn == pointA.position) ? pointB.position : pointA.position;
                // Wait some time before moving to the next position.
                waitSomeTimeDelay.Start(this);
                return;
            }

            // Calculate the movement to be added.
            Vector2 mvmtToAdd;

            if (isVertical)
            {
                mvmtToAdd = new Vector2(0, speed * Time.fixedDeltaTime * ((currDestn.y > transform.position.y) ? 1 : -1));
            }
            else
            {
                mvmtToAdd = new Vector2(speed * Time.fixedDeltaTime * ((currDestn.x > transform.position.x) ? 1 : -1), 0);
            }

            UpdatePassengersPos(mvmtToAdd);
        }