Example #1
0
        static Parser.Error parse_prefs_c(Parser p)
        {
            int mode;

            prefs_data d = p.priv as prefs_data;

            Misc.assert(d != null);
            if (d.bypass)
            {
                return(Parser.Error.NONE);
            }

            mode = p.getint("mode");
            if (mode < 0 || mode >= (int)Keymap.Mode.MAX)
            {
                return(Parser.Error.OUT_OF_BOUNDS);
            }

            ui_event[] temp = UIEvent.keypress_from_text(p.getstr("key"));

            if (temp[0].type != ui_event_type.EVT_KBRD || temp.Length > 1)
            {
                return(Parser.Error.FIELD_TOO_LONG);
            }

            Keymap.add(mode, temp[0].key, d.keymap_buffer, d.user);

            return(Parser.Error.NONE);
        }
Example #2
0
        /**
         * Remove a keymap.  Return true if one was removed.
         */
        public static bool remove(int keymap, keypress trigger)
        {
            Keymap k;
            Keymap prev = null;

            Misc.assert(keymap >= 0 && keymap < (int)Mode.MAX);

            for (k = keymaps[keymap]; k != null; k = k.next)
            {
                if (k.key.code == trigger.code && k.key.mods == trigger.mods)
                {
                    if (prev != null)
                    {
                        prev.next = k.next;
                    }
                    else
                    {
                        keymaps[keymap] = k.next;
                    }
                    return(true);
                }

                prev = k;
            }

            return(false);
        }
Example #3
0
        /**
         * Add a keymap to the mappings table.
         */
        public static void add(int keymap, keypress trigger, keypress[] actions, bool user)
        {
            Keymap k = new Keymap();
            Misc.assert(keymap >= 0 && keymap < (int)Mode.MAX);

            remove(keymap, trigger);

            k.key = trigger;
            k.actions = make(actions);
            k.user = user;

            k.next = keymaps[keymap];
            keymaps[keymap] = k;

            return;
        }
Example #4
0
        /**
         * Add a keymap to the mappings table.
         */
        public static void add(int keymap, keypress trigger, keypress[] actions, bool user)
        {
            Keymap k = new Keymap();

            Misc.assert(keymap >= 0 && keymap < (int)Mode.MAX);

            remove(keymap, trigger);

            k.key     = trigger;
            k.actions = make(actions);
            k.user    = user;

            k.next          = keymaps[keymap];
            keymaps[keymap] = k;

            return;
        }
Example #5
0
        /*
         * Request a command from the user.
         *
         * Note that "caret" ("^") is treated specially, and is used to
         * allow manual input of control characters.  This can be used
         * on many machines to request repeated tunneling (Ctrl-H) and
         * on the Macintosh to request "Control-Caret".
         *
         * Note that "backslash" is treated specially, and is used to bypass any
         * keymap entry for the following character.  This is useful for macros.
         */
        static ui_event get_command()
        {
            int mode = (int)(Option.rogue_like_commands.value ? Keymap.Mode.ROGUE : Keymap.Mode.ORIG);

            keypress[] tmp = new keypress[2] {
                new keypress(), new keypress()
            };

            ui_event ke = new ui_event();

            //ui_event ret = ke;

            keypress[] act = null;



            /* Get command */
            while (true)
            {
                /* Hack -- no flush needed */
                Term.msg_flag = false;

                /* Activate "command mode" */
                Utilities.inkey_flag = true;

                /* Get a command */
                ke = Utilities.inkey_ex();

                if (ke.type == ui_event_type.EVT_KBRD)
                {
                    bool keymap_ok = true;
                    switch ((char)ke.key.code)
                    {
                    case '0': {
                        int count = TextUI.get_count();

                        throw new NotImplementedException();
                        //if (count == -1 || !get_com_ex("Command: ", &ke))
                        //    continue;
                        //else
                        //    p_ptr.command_arg = count;
                        //break;
                    }

                    case '\\': {
                        /* Allow keymaps to be bypassed */
                        throw new NotImplementedException();
                        //(void)get_com_ex("Command: ", &ke);
                        //keymap_ok = false;
                        //break;
                    }

                    case '^': {
                        throw new NotImplementedException();
                        ///* Allow "control chars" to be entered */
                        //if (get_com("Control: ", &ke.key))
                        //    ke.key.code = KTRL(ke.key.code);
                        //break;
                    }
                    }

                    /* Find any relevant keymap */
                    if (keymap_ok)
                    {
                        act = Keymap.find(mode, ke.key);
                        //if (act == null) {
                        //    ret = ke;
                        //}
                    }
                }

                /* Erase the message line */
                Utilities.prt("", 0, 0);

                if (ke.type == ui_event_type.EVT_BUTTON)
                {
                    /* Buttons are always specified in standard keyset */
                    act    = tmp;
                    tmp[0] = ke.key;
                }

                /* Apply keymap if not inside a keymap already */
                if (ke.key.code != (keycode_t)0 && act != null && Utilities.inkey_next == null)
                {
                    //int n = 0;
                    //while (n < act.Length && act[n] != null)//act[n].type
                    //    n++;

                    ///* Make room for the terminator */
                    //n += 1;

                    /* Install the keymap */
                    for (int q = 0; q < act.Length; q++)              //It used to check for q < n instead
                    {
                        request_command_buffer[q] = act[q];
                        //memcpy(request_command_buffer, act, n);
                    }

                    /* Start using the buffer */
                    Utilities.inkey_next = new List <keypress>(request_command_buffer);

                    /* Continue */
                    //ret.type = ke.type;
                    //ret.mouse = ke.mouse;
                    //ret.key = act[0];
                    continue;
                }

                /* Done */
                break;
            }

            return(ke);
        }