/// <summary> /// Resize the stack in a non-destructive way /// </summary> /// <param name="newSize">The new size of the stack</param> public void resize(int newSize) { if (newSize > m_size) { int nextSize = (newSize > m_size * 2) ? newSize : m_size * 2; FontDrawCommand[] tempStack = new FontDrawCommand[nextSize]; for (int i = 0; i <= m_top; i++) { tempStack[i] = m_stack[i]; } m_stack = tempStack; tempStack = null; m_size = nextSize; initializeStack(); } }
protected void initializeStack() { for (int i = m_top + 1; i < m_size; i++) { m_stack[i] = new FontDrawCommand(m_spriteBatch); } }
/// <summary> /// Pushes a FontDrawCommand onto the FontStack to be drawn. /// If possible, it is better to use pushGet() for garbage reasons. /// </summary> /// <param name="drawCommand">Font draw command to be drawn.</param> internal void push(FontDrawCommand drawCommand) { if (m_top == m_size - 1) { resize(m_size + 1); } m_top++; m_stack[m_top] = drawCommand; }