Example #1
0
 /// <summary>
 /// Reads in the game map data from a specified xml file. Returns a game created from this.
 /// </summary>
 /// <returns></returns>
 public Game Read()
 {
     if (map == null)
         map = "classic.xml";
     using (XmlReader reader = XmlReader.Create(Path.Combine(Package.Current.InstalledLocation.Path, "Assets/" + map)))
     {
         while (reader.Read())
         {
             // Only detect start elements.
             if (reader.IsStartElement())
             {
                 // Get element name and switch on it.
                 switch (reader.Name)
                 {
                     case "Map":
                         string imageName = reader["image"];
                         image = imageName;
                         break;
                     case "Zone":
                         Continent tempContinent = new Continent();
                         tempContinent.Name = reader["name"];
                         tempContinent.Worth = Int32.Parse(reader["bonus"]);
                         continents.Add(tempContinent);
                         break;
                     case "Country":
                         string attribute = reader["name"];
                         if (attribute != null)
                         {
                             Country tempCountry = new Country();
                             tempCountry.Name = attribute;
                             countries.Add(tempCountry);
                             continents.Last().CountryNames.Add(attribute);
                         }
                         break;
                     case "AdjCountry":
                         if (reader.Read())
                         {
                             countries.Last().AdjacentCountryNames.Add(reader.Value.Trim());
                         }
                         break;
                     case "X":
                         if (reader.Read())
                         {
                             if (reader.Value.Trim().Equals("x"))
                                 countries.Last().X = 0;
                             else
                                countries.Last().X = Int32.Parse(reader.Value.Trim());
                         }
                         break;
                     case "Y":
                         if (reader.Read())
                         {
                             if (reader.Value.Trim().Equals("y"))
                                 countries.Last().Y = 0;
                             else
                                 countries.Last().Y = Int32.Parse(reader.Value.Trim());
                         }
                         break;
                 }
             }
         }
         foreach (Country temp in countries)
         {
             game.Countries.Add(temp.Name, temp);
         }
         foreach (Continent temp in continents)
         {
             game.Continents.Add(temp.Name, temp);
         }
         return game;
     }
 }
Example #2
0
 /// <summary>
 /// Adds a continent to this game.
 /// </summary>
 /// <param name="continent"></param>
 public void AddContinent(Continent continent)
 {
     Continents[continent.Name] = continent;
 }
Example #3
0
        public Game MakeExampleGame()
        {
            var game = Game.DisposeAndAcreateNewGame();

            game.AddPlayer(new Player()
            {
                //PlayerNumber = PlayerNumber.P1,
                Name = "Player One",
                Color = 0xFFFF0000,
            });

            game.AddPlayer(new Player()
            {
                //PlayerNumber = PlayerNumber.P2,
                Name = "Player Two",
                Color = 0xFF0000FF,
            });

            Country country;

            country = new Country()
            {
                Name = "Testistan",
                Units = 2,
                X = 0,
                Y = 0,
                OwnedBy = PlayerNumber.P1
            };
            country.AdjacentCountryNames.Add("Testlyvania");
            country.AdjacentCountryNames.Add("Testanbul");
            game.AddCountry(country);

            country = new Country()
            {
                Name = "Testlyvania",
                Units = 3,
                X = 10,
                Y = 0,
                OwnedBy = PlayerNumber.P1
            };
            country.AdjacentCountryNames.Add("Testistan");
            country.AdjacentCountryNames.Add("Testanbul");
            game.AddCountry(country);

            country = new Country()
            {
                Name = "Testanbul",
                Units = 2,
                X = 0,
                Y = 10,
                OwnedBy = PlayerNumber.P2
            };
            country.AdjacentCountryNames.Add("Testistan");
            country.AdjacentCountryNames.Add("Testlyvania");
            country.AdjacentCountryNames.Add("Test States of America");
            game.AddCountry(country);

            country = new Country()
            {
                Name = "Test States of America",
                Units = 1,
                X = 0,
                Y = 20,
                OwnedBy = PlayerNumber.P1
            };
            country.AdjacentCountryNames.Add("Testanbul");
            game.AddCountry(country);

            Continent continent;
            continent = new Continent()
            {
                Name = "Testartica",
                Worth = 3,
            };
            continent.CountryNames.Add("Testistan");
            continent.CountryNames.Add("Testlyvania");
            game.AddContinent(continent);

            continent = new Continent()
            {
                Name = "Testarica",
                Worth = 3,
            };
            continent.CountryNames.Add("Testanbul");
            continent.CountryNames.Add("Test States of America");
            game.AddContinent(continent);

            return game;
        }