/// <summary> /// 移除指定的热键. /// </summary> /// <param name="data"></param> /// <returns></returns> public bool Remove(HotKeyData data) { if (_HotMap.ContainsKey(data.ID)) { _HotMap.Remove(data.ID); return(HotKeyUtil.UnregisterHotKey(data.Hand, data.ID)); } return(false); }
/// <summary> /// 移除热键. /// </summary> /// <param name="id"></param> /// <returns></returns> public bool Remove(int id) { if (_HotMap.ContainsKey(id)) { HotKeyData data = _HotMap[id]; _HotMap.Remove(id); return(HotKeyUtil.UnregisterHotKey(data.Hand, data.ID)); } return(false); }
/// <summary> /// 移除所有热键. /// </summary> /// <returns></returns> public bool RemoveAll() { bool result = true; foreach (var item in _HotMap.Values) { result &= HotKeyUtil.UnregisterHotKey(item.Hand, item.ID); } return(result); }
/// <summary> /// 向系统注册一个热键. /// </summary> /// <param name="data">热键的描述信息.</param> /// <returns></returns> public bool RegisterHotKey(HotKeyData data) { if (data == null) { throw new ArgumentNullException("data"); } if (_HotMap.ContainsKey(data.ID)) { _HotMap.Add(data.ID, data); return(HotKeyUtil.RegisterHotKey(data.Hand, data.ID, data.Modifiers, data.Key)); } else { return(false); } }