public CQ_Value ComputeValue(CQ_Content content)
        {
#if CQUARK_DEBUG
            content.InStack(this);
#endif
            var parent = _expressions[0].ComputeValue(content);
            if (parent == null)
            {
                throw new Exception("调用空对象的方法:" + _expressions[0].ToString() + ":" + ToString());
            }

//            CQClassInstance s = parent.value as CQClassInstance;
//            if(s != null) {
//                iclass = s.type;
//            }

            List <CQ_Value> _params = new List <CQ_Value>();
            for (int i = 1; i < _expressions.Count; i++)
            {
                _params.Add(_expressions[i].ComputeValue(content));
            }

            CQ_Value value = null;

            //这几行是为了快速获取Unity的静态变量,而不需要反射
            if (!Wrap.MemberCall(parent.type.type, parent.value, functionName, _params, out value))
            {
                var iclass = CQuark.AppDomain.GetType(parent.type)._class;
                if (cache == null || cache.cachefail)
                {
                    cache = new MethodCache();
                    value = iclass.MemberCall(content, parent.value, functionName, _params, cache);
                }
                else
                {
                    value = iclass.MemberCallCache(content, parent.value, _params, cache);
                }
            }


#if CQUARK_DEBUG
            content.OutStack(this);
#endif
            return(value);
        }
Example #2
0
        public CQ_Value ComputeValue(CQ_Content content)
        {
#if CQUARK_DEBUG
            content.InStack(this);
#endif
            CQ_Value parent = _expressions[0].ComputeValue(content);

#if CQUARK_DEBUG
            if (parent == CQ_Value.Null)
            {
                throw new Exception("调用空对象的方法:" + _expressions[0].ToString() + ":" + ToString());
            }
#endif


            CQ_Value[] parameters = CQ_ObjPool.PopArray(_expressions.Count - 1);
            for (int i = 0; i < _expressions.Count - 1; i++)
            {
                parameters[i] = _expressions[i + 1].ComputeValue(content);
            }

            CQ_Value value = CQ_Value.Null;

            //这几行是为了快速获取Unity的静态变量,而不需要反射
            object obj = parent.GetObject();
            if (!Wrap.MemberCall(parent.m_type, obj, functionName, parameters, out value))
            {
                //TODO 要么注册所有基本类型(bool,int,string...)要么这里特殊处理
                if (functionName == "ToString" && parameters.Length == 0)
                {
                    CQ_Value ret = new CQ_Value();
                    ret.SetObject(typeof(string), obj.ToString());
                    return(ret);
                }
                else if (obj is UnityEngine.MonoBehaviour && functionName == "StartCoroutine" &&
                         parameters.Length >= 1 && parameters[0].GetObject() is CQ_Expression_Block)
                {
                    //从西瓜调用的ClassSystem.StartCoroutine(CquarkMethod());不需要走cache
                    UnityEngine.MonoBehaviour mb   = obj as UnityEngine.MonoBehaviour;
                    CQ_Expression_Block       call = parameters[0].GetObject()  as CQ_Expression_Block;

                    CQ_Value ret = new CQ_Value();
                    ret.SetObject(typeof(UnityEngine.Coroutine),
                                  mb.StartCoroutine(call.callObj.CallType.CoroutineCall(call, call.callObj, mb)));
                    return(ret);
                }
                else
                {
                    var iclass = CQuark.AppDomain.GetITypeByCQValue(parent)._class;
                    if (cache == null || cache.cachefail)
                    {
                        cache = new MethodCache();
                        value = iclass.MemberCall(content, obj, functionName, parameters, cache);
                    }
                    else
                    {
                        value = iclass.MemberCallCache(content, obj, parameters, cache);
                    }
                }
            }


#if CQUARK_DEBUG
            content.OutStack(this);
#endif
            CQ_ObjPool.PushArray(parameters);
            return(value);
        }