private void sendPosition()
 {
     Position position = new Position(GameEnvironment.Instance.LocalPlayer.getCharacter().body.position,
         GameEnvironment.Instance.LocalPlayer.getCharacter().getRotation());
     communication.SendReliable(position, NetFrame.FrameType.position);
 }
 internal void UpdatePosition(Player player, Position position)
 {
     updatedPositions.Enqueue(new KeyValuePair<Player, Position>(player, position));
 }