public Player_Control() { InitializeComponent(); SetBorderOfControl(); SetDefaultOfProperty(); player_manager = new Player_Manager(null); }
private void Create_Player_manager() { //tạo 1 list để dễ quản lí các play_control , giúp cho việc sắp xếp và nhận dữ liệu dễ hơn List<Player_Control> list_player = new List<Player_Control>(); list_player.Add(player_Control1); list_player.Add(player_Control2); list_player.Add(player_Control3); list_player.Add(player_Control4); player = new Player_Manager(list_player); player.Start_Save_Info_Thread(); }
/*INIT*/ public Send_Manager(TcpClient client, Player_Control player) { this.Client = client; this.Player = player; Create_Event_For_Send_Manager(); Send_Player_InFo(); Send_Screen_Properties(); player_manager = new Player_Manager(null); }