Example #1
0
        /// <summary>
        /// Raises the <see cref="E:System.Windows.Forms.UserControl.Load" /> event.
        /// Sets all the properties up but only if the form is not in designer mode,
        /// because OpenGL calls in the Designer cause errors.
        /// </summary>
        /// <param name="e">An <see cref="T:System.EventArgs" /> that contains the event data.</param>
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            _rect = new Rectangle(0, 0, this.Size.Width, this.Size.Height);
            this.MakeCurrent();
            if (!(IsInDesignerMode()))
            {
                _shaders      = new Shaders(Resources.LineShader_vert, Resources.LineShader_frag, Resources.TextShader_vert, Resources.TextShader_frag);
                _textInstance = new TextInstance(_shaders);

                _graphPane = new GraphPane(_rect, _textInstance);

                _graphPane.ReSize(new GLRectangleF(0, 0, (int)_rect.Width, (int)_rect.Height));
                _textInstance.GenerateFontImage(_graphPane.Rect);
                GL.ClearColor(1.0f, 1.0f, 1.0f, 0.0f);

                _zoomPanState = new ZoomPanState(ref _graphPane);

                _FrameTimer.Tick    += FrameTimer_Tick;
                _FrameTimer.Interval = 25;

                _FrameTimer.Start();
                _stopwatch  = new Stopwatch();
                _stopwatch2 = new Stopwatch();
                _stopwatch.Reset();
                _stopwatch2.Reset();
                _stopwatch.Start();
            }
        }
Example #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="GL_Border"/> class.
        /// </summary>
        /// <param name="color">The color.</param>
        /// <param name="shaders">The shaders.</param>
        public GL_Border(Color color, Shaders shaders)
        {
            float db = 0.9995000f;

            _border = new float[8]
            {// border not at 1/-1 because it gets clipped by OpenGL otherwise
                1.0f * db, 1.0f * db,
                1.0f * db, -1.0f * db,
                -1.0f * db, -1.0f * db,
                -1.0f * db, 1.0f * db
            };

            _VBO     = GL.GenBuffer();//Set up Shaders, VBO and VAO
            _VAO     = GL.GenVertexArray();
            _shaders = shaders;
            _shaders.LineShader.Use();

            GL.BindVertexArray(_VAO);

            GL.EnableVertexAttribArray(_shaders.LineShader.VertexLocation);

            GL.BindBuffer(BufferTarget.ArrayBuffer, _VBO); // bind the VBO and put in the Vertices.
            GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(sizeof(float) * _border.Length), _border, BufferUsageHint.StaticDraw);
            _mat = Matrix4.Identity;                       //set the transformation to "no transformation"
            GL.UniformMatrix4(_shaders.LineShader.MatrixLocation, false, ref _mat);
            //set the Attribpointer for Vertex interpretation
            GL.VertexAttribPointer(_shaders.LineShader.VertexLocation, 2, VertexAttribPointerType.Float, false, 2 * sizeof(float), 0);

            GL.BindVertexArray(0);
            _shaders.LineShader.StopUse();
            _color = color;
        }
Example #3
0
        /// <summary>
        /// Initializes a new instance of the <see cref="TextInstance"/> class.
        /// </summary>
        /// <param name="shaders">The shaders.</param>
        public TextInstance(Shaders shaders)
        {
            _fontBitmapFilename = "Font_bitmap.png";
            _glyphsPerLine      = 16;
            _glyphLineCount     = 16;

            _atlasOffsetX = -3;
            _atlasOffsetY = -1;
            _fontSize     = 24;
            _glyphWidth   = (int)(0.7 * _fontSize);
            _glyphHeight  = (int)(1.5 * _fontSize);
            _bitmapFont   = false;
            _fontName     = "Consolas";

            _charXSpacing = _glyphWidth - 1;

            _shaders = shaders;
        }
Example #4
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Chart"/> class.
 /// </summary>
 /// <param name="shaders">The shaders.</param>
 public Chart(Shaders shaders)
 {
     _glBorder = new GL_Border(Color.Black, shaders);
 }