/*-------------------------------------------------------------------------*/ #region Constructor + Load methods private HUD() { //Set window properties windowWidth = Game1.SCREEN_WIDTH; windowHeight = Game1.SCREEN_HEIGHT; hudComponents = new List<SpriteComponent>(); hudDrawComponents = new List<DrawComponent>(); //Components bannerComponent = new SpriteComponent(new Vector2(windowWidth / 2, windowHeight - 20), new Vector2(800, 45)); healthBarComponent = new SpriteComponent(new Vector2(bannerComponent.getPosition().X-280, bannerComponent.getPosition().Y), new Vector2(580, 12)); healthBarComponent.setOriginLeft(); healthBarContainerComponent = new SpriteComponent(new Vector2(bannerComponent.getPosition().X + -284, bannerComponent.getPosition().Y + 10), new Vector2(590, 19)); healthBarContainerComponent.setOriginBottomLeft(); //superFlashIconComponent = new SpriteComponent(new Vector2((bannerComponent.getPosition().X - bannerComponent.getSize().X/2) - 25, bannerComponent.getPosition().Y-2), new Vector2(45.0f, 45.0f)); powerUpIcon = new PowerUpIcon(new Vector2(100, 50), 0f, false); superFlashIcon = new DrawOscillate(SpriteDatabase.GetAnimation("superFlashIcon"), new Vector2(100,150), 0f,true); hudDrawComponents.Add(superFlashIcon); //Score Positions positionScore = new Vector2(bannerComponent.getPosition().X - (bannerComponent.getSize().X / 2) + 10, bannerComponent.getPosition().Y + 4); //Initialize current score //currentScore = 0; scoreScale = 1; maxScoreScale = 4.0f; scoreIncrement = 10; //Set up Timers timer = 0; timerInterval = 500; //Set up current health health = 100; //healthActual = (int)health; //Animate timer timeSoFar = 0; TimeToAnimate = 0.4f; animationSpeed = 0.005f; //Game over initializations isGameOver = false; gameOverTextPosition = new Vector2(windowWidth / 2, windowHeight / 2); gameOverTextScale = 5.0f; gameOverTextSize = new Rectangle(0, 0, 556, 126); gameOverCurrentTime = 0.0f; //Fade To Black initialization fadeToBlackAlpha = 0.0f; fadeToBlackDesiredAlpha = 0.8f; fadeToBlackPosition = new Vector2(0.0f, 0.0f); fadeToBlackCurrentTime = 0.0f; playGameOverMusic = true; particleBar = new ParticleSpewer( healthBarComponent.getPosition().X + health / 100f * healthBarComponent.getSize().X - 1, healthBarComponent.getPosition().Y, 50, 20, MathHelper.ToRadians(-90), MathHelper.ToRadians(90), 50, 200, 2, 200, 90, 90, 0.5f, 1, 1, 1, true, 0.75f); particleBar.Absolute = true; newHighScore = false; //Test for a font component replayText = new FontComponent(new Vector2(gameOverTextPosition.X-250, gameOverTextPosition.Y + 40), new Vector2(100, 100)); timerText = new FontComponent(new Vector2(bannerComponent.getPosition().X + 355, bannerComponent.getPosition().Y - 12), new Vector2(100, 100)); //Button Initializations replayButton = new Button(replayText.getPosition(), replayText.getSize()); replayText.setAlpha(0.0f); mainMenuText = new FontComponent(new Vector2(gameOverTextPosition.X + 100, gameOverTextPosition.Y + 40), new Vector2(100, 100)); mainMenuText.alpha = 0.0f; mainMenuButton = new Button(mainMenuText.getPosition(), mainMenuText.getSize()); scoreDisplayText = new FontComponent(new Vector2(windowWidth / 2-150, windowHeight / 2 + 100), new Vector2(300, 100)); scoreDisplayText.setFontScale(2.0f); scoreDisplayText.alpha = 0.0f; scoreDisplayText.setOriginCenter(); highScoreText = new FontComponent(new Vector2(windowWidth/2-150, windowHeight/2 - 300), new Vector2(300, 300)); highScoreText.setFontScale(6.0f); highScoreText.setOriginCenter(); }
public Menu() { menuBackground = new SpriteComponent(new Vector2(0.0f, 0.0f), new Vector2(Game1.SCREEN_WIDTH, Game1.SCREEN_HEIGHT)); menuBackground.setOriginTopLeft(); playButton = new Button(new Vector2(508.0f, 903.0f), new Vector2(240.0f, 75.0f)); }