public byte[] ExtraZData; // available is presency flags says so public void Read(TmpFile f) { X = f.ReadInt32(); Y = f.ReadInt32(); _extraDataOffset = f.ReadInt32(); _zDataOffset = f.ReadInt32(); _extraZDataOffset = f.ReadInt32(); ExtraX = f.ReadInt32(); ExtraY = f.ReadInt32(); ExtraWidth = f.ReadInt32(); ExtraHeight = f.ReadInt32(); _dataPrecencyFlags = (DataPrecencyFlags)f.ReadUInt32(); Height = f.ReadByte(); TerrainType = f.ReadByte(); RampType = f.ReadByte(); RadarRedLeft = f.ReadSByte(); RadarGreenLeft = f.ReadSByte(); ; RadarBlueLeft = f.ReadSByte(); ; RadarRedRight = f.ReadSByte(); ; RadarGreenRight = f.ReadSByte(); ; RadarBlueRight = f.ReadSByte(); ; f.Read(3); // discard padding TileData = f.Read(f.BlockWidth * f.BlockHeight / 2); if (HasZData) ZData = f.Read(f.BlockWidth * f.BlockHeight / 2); if (HasExtraData) ExtraData = f.Read(Math.Abs(ExtraWidth * ExtraHeight)); if (HasZData && HasExtraData && 0 < _extraZDataOffset && _extraZDataOffset < f.Length) ExtraZData = f.Read(Math.Abs(ExtraWidth * ExtraHeight)); }
public static Rectangle GetBounds(MapTile tile, TmpFile tmp) { tmp.Initialize(); if (tile.SubTile >= tmp.Images.Count) return Rectangle.Empty; var img = tmp.Images[tile.SubTile]; int left = tile.Dx * tmp.BlockWidth / 2; int top = (tile.Dy - tile.Z) * tmp.BlockHeight / 2; int width = tmp.BlockWidth; int height = tmp.BlockHeight; if (img.HasExtraData) { if (img.ExtraX < 0) { left += img.ExtraX; width -= img.ExtraX; } if (img.ExtraY < 0) { top += img.ExtraY; height -= img.ExtraY; } width = Math.Max(width, img.ExtraWidth); height = Math.Max(height, img.ExtraHeight); } return new Rectangle(left, top, width, height); }
public byte[] ExtraZData; // available is presency flags says so public void Read(TmpFile f) { X = f.ReadInt32(); Y = f.ReadInt32(); _extraDataOffset = f.ReadInt32(); _zDataOffset = f.ReadInt32(); _extraZDataOffset = f.ReadInt32(); ExtraX = f.ReadInt32(); ExtraY = f.ReadInt32(); ExtraWidth = f.ReadInt32(); ExtraHeight = f.ReadInt32(); _dataPrecencyFlags = (DataPrecencyFlags)f.ReadUInt32(); Height = f.ReadByte(); TerrainType = f.ReadByte(); RampType = f.ReadByte(); RadarRedLeft = f.ReadSByte(); RadarGreenLeft = f.ReadSByte();; RadarBlueLeft = f.ReadSByte();; RadarRedRight = f.ReadSByte();; RadarGreenRight = f.ReadSByte();; RadarBlueRight = f.ReadSByte();; f.Read(3); // discard padding TileData = f.Read(f.BlockWidth * f.BlockHeight / 2); if (HasZData) { ZData = f.Read(f.BlockWidth * f.BlockHeight / 2); } if (HasExtraData) { ExtraData = f.Read(Math.Abs(ExtraWidth * ExtraHeight)); } if (HasZData && HasExtraData && 0 < _extraZDataOffset && _extraZDataOffset < f.Length) { ExtraZData = f.Read(Math.Abs(ExtraWidth * ExtraHeight)); } }
unsafe public static void Draw(MapTile tile, TmpFile tmp, DrawingSurface ds) { tmp.Initialize(); if (tile.SubTile >= tmp.Images.Count) return; TmpFile.TmpImage img = tmp.Images[tile.SubTile]; var zBuffer = ds.GetZBuffer(); var heightBuffer = ds.GetHeightBuffer(); Palette p = tile.Palette; // calculate tile index -> pixel index Point offset = new Point(tile.Dx * tmp.BlockWidth / 2, (tile.Dy - tile.Z) * tmp.BlockHeight / 2); // make touched tiles (used for determining image cutoff) Point center = offset + new Size(tmp.BlockWidth / 2, tmp.BlockHeight / 2); var centerGridTile = tile.Layer.GetTileScreen(center, true, true); if (centerGridTile != null) { tile.Layer.GridTouched[centerGridTile.Dx, centerGridTile.Dy / 2] |= TileLayer.TouchType.ByNormalData; tile.Layer.GridTouchedBy[centerGridTile.Dx, centerGridTile.Dy / 2] = tile; } Logger.Trace("Drawing TMP file {0} (subtile {1}) at ({2},{3})", tmp.FileName, tile.SubTile, offset.X, offset.Y); int stride = ds.BitmapData.Stride; int halfCx = tmp.BlockWidth / 2, halfCy = tmp.BlockHeight / 2; // writing bounds var w_low = (byte*)ds.BitmapData.Scan0; byte* w_high = (byte*)ds.BitmapData.Scan0 + stride * ds.BitmapData.Height; byte* w = (byte*)ds.BitmapData.Scan0 + stride * offset.Y + (offset.X + halfCx - 2) * 3; int rIdx = 0, x, y = 0; int zIdx = offset.Y * ds.Width + offset.X + halfCx - 2; int cx = 0; // Amount of pixel to copy for (; y < halfCy; y++) { cx += 4; for (ushort c = 0; c < cx; c++) { byte paletteValue = img.TileData[rIdx]; short zBufVal = (short)((tile.Rx + tile.Ry) * tmp.BlockHeight / 2 - (img.ZData != null ? img.ZData[rIdx] : 0)); if (paletteValue != 0 && w_low <= w && w < w_high && zBufVal >= zBuffer[zIdx]) { *(w + 0) = p.Colors[paletteValue].B; *(w + 1) = p.Colors[paletteValue].G; *(w + 2) = p.Colors[paletteValue].R; zBuffer[zIdx] = zBufVal; heightBuffer[zIdx] = (short)(tile.Z * Drawable.TileHeight / 2); } w += 3; zIdx++; rIdx++; } w += stride - 3 * (cx + 2); zIdx += ds.Width - (cx + 2); } w += 12; zIdx += 4; for (; y < tmp.BlockHeight; y++) { cx -= 4; for (ushort c = 0; c < cx; c++) { byte paletteValue = img.TileData[rIdx]; short zBufVal = (short)((tile.Rx + tile.Ry) * tmp.BlockHeight / 2 - (img.ZData != null ? img.ZData[rIdx] : 0)); if (paletteValue != 0 && w_low <= w && w < w_high && zBufVal >= zBuffer[zIdx]) { *(w + 0) = p.Colors[paletteValue].B; *(w + 1) = p.Colors[paletteValue].G; *(w + 2) = p.Colors[paletteValue].R; zBuffer[zIdx] = zBufVal; heightBuffer[zIdx] = (short)(tile.Z * Drawable.TileHeight / 2); } w += 3; zIdx++; rIdx++; } w += stride - 3 * (cx - 2); zIdx += ds.Width - (cx - 2); } if (!img.HasExtraData) return; // we're done now offset.X += img.ExtraX - img.X; offset.Y += img.ExtraY - img.Y; w = w_low + stride * offset.Y + 3 * offset.X; zIdx = offset.X + offset.Y * ds.Width; rIdx = 0; // identify extra-data affected tiles for cutoff var extraScreenBounds = Rectangle.FromLTRB( Math.Max(0, offset.X), Math.Max(0, offset.Y), Math.Min(offset.X + img.ExtraWidth, ds.Width), Math.Min(offset.Y + img.ExtraHeight, ds.Height)); for (int by = extraScreenBounds.Top; by < extraScreenBounds.Bottom; by += tmp.BlockHeight / 2) { for (int bx = extraScreenBounds.Left; bx < extraScreenBounds.Right; bx += tmp.BlockWidth / 2) { var gridTileNoZ = tile.Layer.GetTileScreen(new Point(bx, by), true, true); if (gridTileNoZ != null) { Logger.Trace("Tile at ({0},{1}) has extradata affecting ({2},{3})", tile.Dx, tile.Dy, gridTileNoZ.Dx, gridTileNoZ.Dy); tile.Layer.GridTouched[gridTileNoZ.Dx, gridTileNoZ.Dy / 2] |= TileLayer.TouchType.ByExtraData; tile.Layer.GridTouchedBy[gridTileNoZ.Dx, gridTileNoZ.Dy / 2] = tile; } } } // Extra graphics are just a square for (y = 0; y < img.ExtraHeight; y++) { for (x = 0; x < img.ExtraWidth; x++) { // Checking per line is required because v needs to be checked every time byte paletteValue = img.ExtraData[rIdx]; short zBufVal = (short)((tile.Rx + tile.Ry) * tmp.BlockHeight / 2 + (img.ExtraZData != null ? img.ExtraZData[rIdx] : 0)); if (paletteValue != 0 && w_low <= w && w < w_high && zBufVal >= zBuffer[zIdx]) { *w++ = p.Colors[paletteValue].B; *w++ = p.Colors[paletteValue].G; *w++ = p.Colors[paletteValue].R; zBuffer[zIdx] = zBufVal; heightBuffer[zIdx] = (short)(img.ExtraHeight - y + tile.Z * Drawable.TileHeight / 2); } else w += 3; zIdx++; rIdx++; } w += stride - img.ExtraWidth * 3; zIdx += ds.Width - img.ExtraWidth; } }
public void AddTile(TmpFile tmpFile) { TmpFiles.Add(tmpFile); }