void MovementSkyClicking(PacketReader Reader) { Character.Position.Walking = true; byte Type = Reader.Byte(); ushort Angle = Reader.UInt16(); Character.Information.Angle = (Angle) / 182.04166666666666; Character.Position.packetxSec = Character.Position.xSec; Character.Position.packetySec = Character.Position.ySec; Character.Position.packetX = (ushort)Formule.gamex(Character.Position.x, Character.Position.xSec); Character.Position.packetY = (ushort)Formule.gamex(Character.Position.y, Character.Position.ySec); double Distance = Formule.gamedistance(Character.Position.x, Character.Position.y, Formule.gamex((float)Character.Position.packetX, Character.Position.xSec), Formule.gamey((float)Character.Position.packetY, Character.Position.ySec)); PacketWriter writer = new PacketWriter(); writer.Create(0xb021); writer.DWord(Character.Information.UniqueID); writer.Byte(0); writer.Byte(Type); writer.Word(Angle); writer.Byte(1); writer.Byte(Character.Position.xSec); writer.Byte(Character.Position.ySec); writer.Word(Character.Position.packetX); writer.DWord(Character.Position.z); writer.Word(Character.Position.packetY); Send(writer.GetBytes()); Reader.Close(); StartSkyDromeTimer(1000); }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Forgotten world base entrance /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void ForgottenWorld(int itemid) { try { //Spawn portal WorldMgr.Monsters o = new WorldMgr.Monsters(); float x = Character.Position.x; float z = Character.Position.z; float y = Character.Position.y; o.Ids = new GenerateUniqueID(GenerateUniqueID.IDS.Object); o.UniqueID = o.Ids.GetUniqueID; o.xSec = Character.Position.xSec; o.ySec = Character.Position.ySec; o.x = Formule.gamex(x, o.xSec); o.z = z; o.y = Formule.gamey(y, o.ySec); client.Send(Packet.SpawnPortal(o, Character, itemid)); } catch (Exception ex) { Log.Exception(ex); } }
void GM_WP(byte xSec, byte ySec, float x, float z, float y) { //Close buffs BuffAllClose(); //Send teleport packet #1 client.Send(Packet.TeleportStart()); //Despawn objects ObjectDeSpawnCheck(); //Despawn player to other players DeSpawnMe(); //Set state Character.InGame = false; //Update location Character.Position.xSec = xSec; Character.Position.ySec = ySec; Character.Position.x = Formule.gamex(x, xSec); Character.Position.z = z; Character.Position.y = Formule.gamey(y, ySec); //Required client.Send(Packet.TeleportStart2()); //Send loading screen image client.Send(Packet.TeleportImage(xSec, ySec)); //Set bool Character.Teleport = true; SavePlayerPosition(); PlayerDataLoad(); }
void UpdateXY() { //Wrap our function inside a catcher try { //Update x and y of character if (!FileDB.CheckCave(Character.Position.xSec, Character.Position.ySec)) { Character.Position.x = Formule.gamex(Character.Position.x, Character.Position.xSec); Character.Position.y = Formule.gamey(Character.Position.y, Character.Position.ySec); } else { //New cave update x y Character.Position.x = Formule.cavegamex(Character.Position.x); Character.Position.y = Formule.cavegamey(Character.Position.y); } } catch (Exception ex) { Log.Exception(ex); } }
///////////////////////////////////////////////////////////////////////////////// // Pet movement ///////////////////////////////////////////////////////////////////////////////// public void MovementPet() { try { //Open our packet reader PacketReader Reader = new PacketReader(PacketInformation.buffer); //This one happens to all pets. int petid = Reader.Int32(); //We switch on type (2 = attack pet, 1 = horse). byte type = Reader.Byte(); switch (type) { //Horse pet movement case 1: byte movetype = Reader.Byte(); byte xsec = Reader.Byte(); byte ysec = Reader.Byte(); float x = Reader.Int16(); float z = Reader.Int16(); float y = Reader.Int16(); Reader.Close(); //Make sure attack timer is gone StopAttackTimer(); //Set pickup to false Character.Action.PickUping = false; //Set movement active Character.Position.Walking = true; double distance = Formule.gamedistance(Character.Position.x, Character.Position.y, Formule.gamex(x, xsec), Formule.gamey(y, ysec)); Character.Position.xSec = xsec; Character.Position.ySec = ysec; Character.Position.wX = Formule.gamex(x, xsec) - Character.Position.x; Character.Position.wZ = z; Character.Position.wY = Formule.gamey(y, ysec) - Character.Position.y; Character.Position.packetxSec = xsec; Character.Position.packetySec = ysec; Character.Position.packetX = (ushort)x; Character.Position.packetZ = (ushort)z; Character.Position.packetY = (ushort)y; Send(Packet.Movement(new ObjData.vektor(petid, x, z, y, xsec, ysec))); break; //Attack pet movement case 2: //Set pet info Character.Attackpet.Details.x = Character.Position.x; Character.Attackpet.Details.y = Character.Position.y; Character.Attackpet.Details.z = Character.Position.z; Character.Attackpet.Details.xSec = Character.Position.xSec; Character.Attackpet.Details.ySec = Character.Position.ySec; //Target id information int targetid = Reader.Int32(); Reader.Close(); //Set pet speed information Send(Packet.SetSpeed(petid, 50, 100)); //Need to make correct speed info later //Check distances / target detailed. //Send attack packet (new void pet attack to be created). break; } } catch (Exception ex) { Log.Exception(ex); } }
void MovementNormalClicking(PacketReader Reader) { float XPosition = 0; float YPosition = 0; float ZPosition = 0; byte xsec = Reader.Byte(); byte ysec = Reader.Byte(); double Distance = 0; Character.Position.Walking = true; if (!FileDB.CheckCave(xsec, ysec)) { XPosition = Reader.Int16(); ZPosition = Reader.Int16(); YPosition = Reader.Int16(); Distance = Formule.gamedistance(Character.Position.x, Character.Position.y, Formule.gamex(XPosition, xsec), Formule.gamey(YPosition, ysec)); Character.Position.xSec = xsec; Character.Position.ySec = ysec; Character.Position.wX = Formule.gamex(XPosition, xsec) - Character.Position.x; Character.Position.wZ = ZPosition; Character.Position.wY = Formule.gamey(YPosition, ysec) - Character.Position.y; Character.Position.packetxSec = xsec; Character.Position.packetySec = ysec; Character.Position.packetX = (ushort)XPosition; Character.Position.packetZ = (ushort)ZPosition; Character.Position.packetY = (ushort)YPosition; if ((xsec != 0) && (ysec != 0)) { Send(Packet.Movement(new ObjData.vektor(Character.Information.UniqueID, XPosition, ZPosition, YPosition, xsec, ysec))); } StartMovementTimer(GetMovementTime(Distance)); } else { XPosition = Formule.cavegamex((float)Reader.Int16(), (float)Reader.Int16()); ZPosition = Formule.cavegamez((float)Reader.Int16(), (float)Reader.Int16()); YPosition = Formule.cavegamey((float)Reader.Int16(), (float)Reader.Int16()); Distance = Formule.gamedistance(Character.Position.x, Character.Position.y, Formule.cavegamex(XPosition), Formule.cavegamey(YPosition)); Character.Position.xSec = xsec; Character.Position.ySec = ysec; Character.Position.wX = Formule.cavegamex(XPosition) - Character.Position.x; Character.Position.wZ = ZPosition; Character.Position.wY = Formule.cavegamey(YPosition) - Character.Position.y; Character.Position.packetxSec = xsec; Character.Position.packetySec = ysec; Character.Position.packetX = (ushort)XPosition; Character.Position.packetZ = (ushort)ZPosition; Character.Position.packetY = (ushort)YPosition; if ((xsec != 0) && (ysec != 0)) { Send(Packet.Movement(new ObjData.vektor(Character.Information.UniqueID, XPosition, ZPosition, YPosition, xsec, ysec))); } StartMovementTimer(GetMovementTime(Distance)); } Reader.Close(); if (Character.Grabpet.Active) { Send(Packet.Movement(new ObjData.vektor(Character.Grabpet.Details.UniqueID, XPosition + Rnd.Next(10, 15), ZPosition, YPosition + Rnd.Next(10, 15), xsec, ysec))); } if (Character.Attackpet.Active) { Send(Packet.Movement(new ObjData.vektor(Character.Attackpet.Details.UniqueID, XPosition + Rnd.Next(10, 15), ZPosition, YPosition + Rnd.Next(10, 15), xsec, ysec))); } }