Example #1
0
 void Start( )
 {
     if (SLController.Load( ) == null)
     {
         continueButton.gameObject.SetActive(false);
     }
     GetScore( );
 }
Example #2
0
        public void OnContinuePressed( )
        {
            SaveData data = SLController.Load( );

            GameManager.Instance.LoadLevel(data.Level, data);
        }