Example #1
0
File: AI.cs Project: etheone/tddd49
        //Check if move is putting ourselves in check
        private bool causeCheck(Board board, Coord fromPos, Coord toPos)
        {
            Board tempBoard = new Board(board);

            Piece temp = tempBoard.board [fromPos.xpos, fromPos.ypos];

            temp.coord = toPos;
            if (tempBoard.board [toPos.xpos, toPos.ypos].type != Piece.PieceType.NONE)
            {
                tempBoard.board [toPos.xpos, toPos.ypos] = new Piece(Piece.PieceType.NONE, toPos.xpos, toPos.ypos, Piece.PieceColor.NONE, 99);
            }

            tempBoard.board [fromPos.xpos, fromPos.ypos] = tempBoard.board [toPos.xpos, toPos.ypos];
            tempBoard.board [toPos.xpos, toPos.ypos]     = temp;

            Piece.PieceColor colorToCheck;

            if (color == Piece.PieceColor.WHITE)
            {
                colorToCheck = Piece.PieceColor.BLACK;
            }
            else
            {
                colorToCheck = Piece.PieceColor.WHITE;
            }

            Coord kingCoord = new Coord();

            foreach (Piece p in tempBoard.board)
            {
                if (p.type == Piece.PieceType.KING && p.color == color)
                {
                    kingCoord = new Coord(p.coord.xpos, p.coord.ypos);
                }
            }

            if (Rules.isCheck(tempBoard.board, colorToCheck, kingCoord))
            {
                return(true);
            }

            return(false);
        }
Example #2
0
        // Ask the rules if a move between two positions is legal, calls swap() if ok
        public void tryMove(Coord fromPos, Coord toPos)
        {
            Coord kingCoord = new Coord();

            if (Rules.isLegalMove(board, fromPos, toPos))
            {
                board[fromPos.xpos, fromPos.ypos].moved = true;

                Board tempBoard = new Board(this);

                Piece temp = tempBoard.board [fromPos.xpos, fromPos.ypos];

                temp.coord = toPos;
                if (tempBoard.board [toPos.xpos, toPos.ypos].type != Piece.PieceType.NONE)
                {
                    tempBoard.board [toPos.xpos, toPos.ypos] = new Piece(Piece.PieceType.NONE, toPos.xpos, toPos.ypos, Piece.PieceColor.NONE, 99);
                }

                tempBoard.board [fromPos.xpos, fromPos.ypos] = tempBoard.board [toPos.xpos, toPos.ypos];
                tempBoard.board [toPos.xpos, toPos.ypos]     = temp;

                foreach (Piece p in tempBoard.board)
                {
                    if (p.type == Piece.PieceType.KING && p.color == turn)
                    {
                        kingCoord = new Coord(p.coord.xpos, p.coord.ypos);
                    }
                }

                Piece.PieceColor colorToCheck;
                if (turn == Piece.PieceColor.WHITE)
                {
                    colorToCheck = Piece.PieceColor.BLACK;
                }
                else
                {
                    colorToCheck = Piece.PieceColor.WHITE;
                }

                if (!(Rules.isCheck(tempBoard.board, colorToCheck, kingCoord)))
                {
                    swap(fromPos, toPos);

                    //Investigate if move caused a Check.

                    foreach (Piece p in board)
                    {
                        if (p.type == Piece.PieceType.KING && p.color != turn)
                        {
                            kingCoord = new Coord(p.coord.xpos, p.coord.ypos);
                        }
                    }

                    if (Rules.isCheck(board, turn, kingCoord))
                    {
                        if (turn == Piece.PieceColor.BLACK)
                        {
                            Console.WriteLine("White is in check");
                            whiteIsCheck = true;
                        }
                        else
                        {
                            Console.WriteLine("Black is in check");
                            blackIsCheck = true;
                        }
                    }
                    else
                    {
                        whiteIsCheck = false;
                        blackIsCheck = false;
                    }

                    if (turn == Piece.PieceColor.WHITE)
                    {
                        turn = Piece.PieceColor.BLACK;
                        player2.nextMove();
                    }
                    else
                    {
                        turn = Piece.PieceColor.WHITE;
                        player1.nextMove();
                    }
                }
                else
                {
                    Console.WriteLine("Cant move because king will be checked");
                }

                if (whiteIsCheck)
                {
                    Console.WriteLine("check if white is checkmate");
                    if (Rules.isCheckMate(this, Piece.PieceColor.WHITE))
                    {
                        Console.WriteLine("GAME IS OVER, BLACK WON");
                    }
                }
                if (blackIsCheck)
                {
                    Console.WriteLine("check if black is checkmate");
                    if (Rules.isCheckMate(this, Piece.PieceColor.BLACK))
                    {
                        Console.WriteLine("GAME IS OVER, WHITE WON");
                    }
                }

                saveBoardToFile();
            }
        }