public static GameObject LoadObject(string Path) { GameObject obj = null; bool on_off = Resources.Load <GameObject>(Path) is GameObject; if (on_off) { Debug.Log(CG_Windows.Format((string)CG_Config.LABEL["JZDXCG"], Path)); obj = Resources.Load <GameObject>(Path); } else { Debug.LogError(CG_Windows.Format((string)CG_Config.LABEL["JZDXSB"], obj)); } return(obj); }
/// <summary> /// 加载Json表 /// </summary> public static JsonData LoadJson(string jsonName) { bool on_off = Resources.Load("Json/" + jsonName).ToString() is string; string file = null; JsonData json = null; if (jsonName == "Label") { file = Resources.Load("Json/" + jsonName).ToString(); json = JsonMapper.ToObject(file); CG_Config.label = json; } if (on_off) { file = Resources.Load("Json/" + jsonName).ToString(); json = JsonMapper.ToObject(file); Debug.Log(CG_Windows.Format((string)CG_Config.LABEL["JZJSONCG"], jsonName)); return(json); } else { Debug.LogError(CG_Windows.Format((string)CG_Config.LABEL["JZJSONSB"], file)); } return(json); }