Example #1
0
        public static double get_angle(Point a, Point b)
        {
            double a2_x = a.X + 5;
            double a2_y = a.Y;
            Point  a2   = new Point(a2_x, a2_y);


            Point Vec_1 = a.Vector(a2);
            Point Vec_2 = a.Vector(b);


            double cross = HelperMethods.CrossProduct(Vec_1, Vec_2);
            double dot   = HelperMethods.dotProduct(Vec_1, Vec_2);

            //dot = x1*x2 + y1*y2      # dot product
            //det = x1*y2 - y1*x2      # determinant == cross product
            //angle = atan2(det, dot)  # atan2(y, x) or atan2(sin, cos)
            //and you may want to normalize it to the range 0 .. 2 * Pi:
            // if (angle < 0) angle += 2 * M_PI;

            double angle = Math.Atan2(cross, dot) * (180 / Math.PI);

            if (angle < 0)
            {
                // law darbt fo2 fe (180 / Math.PI) // law tel3 el angle < 0 , add 360
                // law msh  darbt fo2 fe (180 / Math.PI) //  law tel3 el angle < 0 , add (2 * math.PI)
                angle += 360;
            }
            return(angle);
        }
        public static double distOfPointFromSegment(Point a, Point b, Point p)
        {
            Point  VectorAB     = a.Vector(b);
            Point  VectorAP     = a.Vector(p);
            double crossProduct = CrossProduct(VectorAB, VectorAP);
            double DistanceAB   = Math.Sqrt(((b.Y - a.Y) * (b.Y - a.Y)) + ((b.X - a.X) * (b.X - a.X)));
            double height       = crossProduct / DistanceAB;

            return(Math.Abs(height));
        }
        public static bool PointOnRay(Point p, Point a, Point b)
        {
            if (a.Equals(b))
            {
                return(true);
            }
            if (a.Equals(p))
            {
                return(true);
            }
            var q = a.Vector(p).Normalize();
            var w = a.Vector(b).Normalize();

            return(q.Equals(w));
        }
        public static double CalculateAngle(Point a, Point b, Point c)
        {
            Point  vecBA        = b.Vector(a);
            Point  vecBC        = b.Vector(c);
            double crossProduct = CrossProduct(vecBA, vecBC);
            double dotProduct   = DotProduct(vecBA, vecBC);
            double radianAngle  = Math.Atan2(crossProduct, dotProduct);

            if (radianAngle < 0)
            {
                radianAngle += Math.PI * 2;
            }
            double degreeAngle = radianAngle * 180 / Math.PI;

            return(degreeAngle);
        }
Example #5
0
        public static double getAngle(Point a, Point b, Point c)
        {
            if (a.Equals(b) || b.Equals(c))
            {
                return(10);
            }
            Point  VecB = a.Vector(b);
            Point  VecC = b.Vector(c);
            double ang  = Math.Acos(dot(VecB, VecC) / (VecB.Magnitude() * VecC.Magnitude()));
            double angB = Math.Atan2(VecB.Y, VecB.X);
            double angC = Math.Atan2(VecC.Y, VecC.X);

            angB += (angB < 0 ? 2 * Math.PI : 0);
            angC += (angC < 0 ? 2 * Math.PI : 0);
            if (Math.Abs(angC - angB - ang) > 1e-6)
            {
                ang = ang - 2;
            }
            ang = (angC - angB) + ((angC - angB) < 0 ? 2 * Math.PI : 0);
            return(ang);
        }