// Empty constructor, need to be populate later public General(string name, int nbarmy, bool saboteur, Config.Attitude att, float[] armies) { Name = name; NbArmy = nbarmy; Saboteur = saboteur; Att = att; Armies = armies; _initial = NbArmy; Armies = new float[Config.UnitType]; for (int i = 0; i < Armies.Length; i++) { Armies[i] = armies[i]; } Stat = new GeneralStat(); }
public General() { Saboteur = false; Att = Config.Attitude.Neutral; Stat = new GeneralStat(); }