GetShortPath() public static method

public static GetShortPath ( string path ) : string
path string
return string
        public static void StartBackgroundServer()
        {
            using (var ssm = new System.Threading.Mutex(false, "cclash_server_spawn")) {
                var can_start_server = ssm.WaitOne(500);
                try {
                    if (can_start_server)
                    {
                        Logging.Emit("starting new server");
                        // start the server
                        var p       = new Process();
                        var ours    = FileUtils.GetShortPath(typeof(CClashServerClient).Assembly.Location);
                        var exedir  = Path.GetDirectoryName(ours);
                        var exepath = Path.Combine(exedir, "cclash.exe");
                        if (!File.Exists(exepath))
                        {
                            exepath = ours;
                        }
                        var pargs = new List <string>
                        {
                            exepath,
                            "--cclash-server"
                        };
                        if (Settings.DebugFile != null)
                        {
                            pargs.Add("--debug");
                        }

                        var command      = "cmd";
                        var command_args = "/c " + string.Join(" ", pargs.ToArray());

                        p.StartInfo = new ProcessStartInfo(command);
                        p.StartInfo.UseShellExecute  = false;
                        p.StartInfo.CreateNoWindow   = true;
                        p.StartInfo.Arguments        = command_args;
                        p.StartInfo.ErrorDialog      = false;
                        p.StartInfo.WorkingDirectory = Path.GetPathRoot(Environment.CurrentDirectory);
                        p.StartInfo.WindowStyle      = ProcessWindowStyle.Hidden;
                        p.Start();
                    }
                    System.Threading.Thread.Sleep(1000);
                } finally {
                    if (can_start_server)
                    {
                        ssm.ReleaseMutex();
                    }
                }
            }
        }