public static void HslToRgb(HSL hsl, RGB rgb)
 {
     if (hsl.Saturation == 0.0)
     {
         rgb.R = rgb.G = rgb.B = (byte) (hsl.Luminance * 255.0);
     }
     else
     {
         double hue = ((double) hsl.Hue) / 360.0;
         double v2 = (hsl.Luminance < 0.5) ? (hsl.Luminance * (1.0 + hsl.Saturation)) : ((hsl.Luminance + hsl.Saturation) - (hsl.Luminance * hsl.Saturation));
         double v1 = (2.0 * hsl.Luminance) - v2;
         rgb.R = (byte) (255.0 * HueToRGB(v1, v2, hue + 0.33333333333333331));
         rgb.G = (byte) (255.0 * HueToRGB(v1, v2, hue));
         rgb.B = (byte) (255.0 * HueToRGB(v1, v2, hue - 0.33333333333333331));
     }
 }
Example #2
0
        public static void HslToRgb(HSL hsl, RGB rgb)
        {
            if (hsl.Saturation == 0)
            {
                rgb.R = rgb.G = rgb.B = (byte)(hsl.Luminance * 255);
            }
            else
            {
                double v1, v2;
                double hue = (double)hsl.Hue / 360;

                v2 = (hsl.Luminance < 0.5) ?
                     (hsl.Luminance * (1 + hsl.Saturation)) :
                     ((hsl.Luminance + hsl.Saturation) - (hsl.Luminance * hsl.Saturation));
                v1 = 2 * hsl.Luminance - v2;

                rgb.R = (byte)(255 * HueToRGB(v1, v2, hue + (1.0 / 3)));
                rgb.G = (byte)(255 * HueToRGB(v1, v2, hue));
                rgb.B = (byte)(255 * HueToRGB(v1, v2, hue - (1.0 / 3)));
            }
        }
        private void SetColor(Point mousePoint)
        {
            int hue;
            double sat, lum;
            switch (_selectMode)
            {
                default:
                    hue = (int)(((double)mousePoint.X / Width) * 360);
                    sat = _drawHsl.Saturation;
                    lum = 1 - (double)mousePoint.Y / Height;
                    break;
            }

            SelectedHsl = new HSL(hue, sat, lum);
        }
 public static void RgbToHsl(RGB rgb, HSL hsl)
 {
     double r = ((double) rgb.R) / 255.0;
     double g = ((double) rgb.G) / 255.0;
     double b = ((double) rgb.G) / 255.0;
     double min = Math.Min(Math.Min(r, g), b);
     double max = Math.Max(Math.Max(r, g), b);
     double delta = max - min;
     hsl.Luminance = (max + min) / 2.0;
     if (delta == 0.0)
     {
         hsl.Hue = 0;
         hsl.Saturation = 0.0;
     }
     else
     {
         double hue;
         hsl.Saturation = (hsl.Luminance < 0.5) ? (delta / (max + min)) : (delta / ((2.0 - max) - min));
         double del_r = (((max - r) / 6.0) + (delta / 2.0)) / delta;
         double del_g = (((max - g) / 6.0) + (delta / 2.0)) / delta;
         double del_b = (((max - b) / 6.0) + (delta / 2.0)) / delta;
         if (r == max)
         {
             hue = del_b - del_g;
         }
         else if (g == max)
         {
             hue = (0.33333333333333331 + del_r) - del_b;
         }
         else
         {
             hue = (0.66666666666666663 + del_g) - del_r;
         }
         if (hue < 0.0)
         {
             hue++;
         }
         if (hue > 1.0)
         {
             hue--;
         }
         hsl.Hue = (int) (hue * 360.0);
     }
 }
 public static HSL RgbToHsl(RGB rgb)
 {
     HSL hsl = new HSL();
     RgbToHsl(rgb, hsl);
     return hsl;
 }
 public static RGB HslToRgb(HSL hsl)
 {
     RGB rgb = new RGB();
     HslToRgb(hsl, rgb);
     return rgb;
 }
Example #7
0
        public static void RgbToHsl(RGB rgb, HSL hsl)
        {
            double r = (rgb.R / 255.0);
            double g = (rgb.G / 255.0);
            double b = (rgb.G / 255.0);

            double min = Math.Min(Math.Min(r, g), b);
            double max = Math.Max(Math.Max(r, g), b);
            double delta = max - min;

            hsl.Luminance = (max + min) / 2;

            if (delta == 0)
            {
                hsl.Hue = 0;
                hsl.Saturation = 0.0;
            }
            else
            {
                hsl.Saturation = (hsl.Luminance < 0.5) ?
                    (delta / (max + min)) : (delta / (2 - max - min));

                double del_r = (((max - r) / 6) + (delta / 2)) / delta;
                double del_g = (((max - g) / 6) + (delta / 2)) / delta;
                double del_b = (((max - b) / 6) + (delta / 2)) / delta;
                double hue;

                if (r == max)
                {
                    hue = del_b - del_g;
                }
                else if (g == max)
                {
                    hue = (1.0 / 3) + del_r - del_b;
                }
                else
                {
                    hue = (2.0 / 3) + del_g - del_r;
                }

                if (hue < 0)
                {
                    hue += 1;
                }
                if (hue > 1)
                {
                    hue -= 1;
                }

                hsl.Hue = (int)(hue * 360);
            }
        }
Example #8
0
        public static void HslToRgb(HSL hsl, RGB rgb)
        {
            if (hsl.Saturation == 0)
            {
                rgb.R = rgb.G = rgb.B = (byte)(hsl.Luminance * 255);
            }
            else
            {
                double v1, v2;
                double hue = (double)hsl.Hue / 360;

                v2 = (hsl.Luminance < 0.5) ?
                    (hsl.Luminance * (1 + hsl.Saturation)) :
                    ((hsl.Luminance + hsl.Saturation) - (hsl.Luminance * hsl.Saturation));
                v1 = 2 * hsl.Luminance - v2;

                rgb.R = (byte)(255 * HueToRGB(v1, v2, hue + (1.0 / 3)));
                rgb.G = (byte)(255 * HueToRGB(v1, v2, hue));
                rgb.B = (byte)(255 * HueToRGB(v1, v2, hue - (1.0 / 3)));
            }
        }
Example #9
0
        public static Color HSLToColor(HSL hsl)
        {
            byte r;
            byte g;
            byte b;

            if (hsl.Saturation == 0)
            {
                // gray values
                r = g = b = (byte)(hsl.Luminance * 255);
            }
            else
            {
                double v1, v2;
                double hue = (double)hsl.Hue / 360;

                v2 = (hsl.Luminance < 0.5) ?
                    (hsl.Luminance * (1 + hsl.Saturation)) :
                    ((hsl.Luminance + hsl.Saturation) - (hsl.Luminance * hsl.Saturation));
                v1 = 2 * hsl.Luminance - v2;

                r = (byte)(255 * HueToRGB(v1, v2, hue + (1.0d / 3)));
                g = (byte)(255 * HueToRGB(v1, v2, hue));
                b = (byte)(255 * HueToRGB(v1, v2, hue - (1.0d / 3)));
            }

            return Color.FromArgb(r, g, b);
        }