public HandInterfaceElement()
        {
            this.Value = 0;
            this.InterfaceOpacity = 0;
            this.painter = new InterfacePainter();
            this.countHistory = new CountHistory { Length = 3 };

            this.timer = new Timer();
            this.timer.Interval = 1000;
            this.timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
        }
        public HandInterfaceElement()
        {
            this.Value            = 0;
            this.InterfaceOpacity = 0;
            this.painter          = new InterfacePainter();
            this.countHistory     = new CountHistory {
                Length = 3
            };

            this.timer          = new Timer();
            this.timer.Interval = 1000;
            this.timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
        }