public void Setup(StageMaster master)
        {
            DispatchEvent <Action <UI.StageCanvas> >(StageEvents.RequestStageCanvas, c => _stageCanvas             = c);
            DispatchEvent <Action <CharacterManager> >(StageEvents.RequestCharacterManager, c => _characterManager = c);
            _stageMaster = master;

            CreateGround(master.RoundSettings, () => CurrentGround.ActivationWalls(true));

            StartStage();
        }
Example #2
0
 public void Init()
 {
     DispatchEvent <Action <UI.StageCanvas> >(StageEvents.RequestStageCanvas, c => _stageCanvas = c);
 }