public static void CB_COMP_vMeleeManager(GameObject target, ref List <string> log) { SHOOTER_HasvShooterManagerComp(target); //if (CB_shooterEnabled) return; if (!target.GetComponent <vMeleeManager>()) { return; } if (log != null) { log.Add("Replacing vMeleeManager -> MP_vMeleeManager"); } if (log != null) { log.Add("Adding MP_vMeleeManager -> PhotonView"); } E_CompHelper.ReplaceWithComponent(target, typeof(vMeleeManager), typeof(MP_vMeleeManager), false); }
public static void CB_COMP_vMeleeCombatInput(GameObject target, ref List <string> log) { if (!target.GetComponent <vMeleeCombatInput>()) { return; } SHOOTER_HasvShooterManagerComp(target); if (CB_shooterEnabled) { return; } if (log != null) { log.Add("Replacing vMeleeCombatInput -> MP_vMeleeCombatInput"); } if (log != null) { log.Add("Adding MP_vMeleeCombatInput -> PhotonView"); } E_CompHelper.ReplaceWithComponent(target, typeof(vMeleeCombatInput), typeof(MP_vMeleeCombatInput), true); }