private static void CheckForCarCrash(Car playerCar, List<Car> trafficCars)
 {
     foreach (Car car in trafficCars)
     {
         if (car.X == playerCar.X &&
             car.Y > playerCar.Y - Constants.CarHeight)
         {
             PrintGameOver();
             Restart();
         }
     }
 }
        private static void AddRandomTrafficCar(List<Car> trafficCars)
        {
            Random possitionGenerator = new Random();

            int maxGeneratedPossition = Constants.PlayfieldWidth / Constants.CarWidth;
            //random X possition [0 3 6 9 12 ...]
            int initialTrafficCarXCord = (possitionGenerator.Next(0, maxGeneratedPossition * 100) / 100) * Constants.CarWidth;

            int initialTrafficCarYCord = 0;

            Car newTrafficCar = new Car(initialTrafficCarXCord, initialTrafficCarYCord, Constants.InitialTrafficColor);

            trafficCars.Add(newTrafficCar);
        }
 private static void MovePlayerCar(Car playerCar)
 {
     ConsoleKeyInfo pressedKey = new ConsoleKeyInfo();
     while (Console.KeyAvailable)
     {
         pressedKey = Console.ReadKey(true);
     }
     if (pressedKey.Key != 0)
     {
         playerCar.Move(pressedKey.Key);
     }
 }
        private static void PrintAllCars(Car playerCar, List<Car> trafficCars)
        {
            playerCar.Print();

            foreach (Car car in trafficCars)
            {
                car.Print();
            }
        }
        private static void Initialize(out int score, out int level, out int speed, out Car playerCar, out List<Car> trafficCars)
        {
            Console.BufferWidth = Console.WindowWidth = Constants.WindowWidth;
            Console.BufferHeight = Console.WindowHeight = Constants.WindowHeight;
            Console.CursorVisible = false;

            score = Constants.InitialScorePoints;
            level = Constants.InitialLevel;
            speed = Constants.InitialSpeedPoints;
            playerCar = new Car(Constants.InitialPlayerXCord, Constants.InitialPlayerYCord, Constants.InitialPlayerColor);
            trafficCars = new List<Car>();
        }