Example #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="SnakeEngine"/> class.
 /// </summary>
 public SnakeEngine(Texture2D buttonTexture2D, SpriteFont buttonTextSpriteFont)
 {
     _zoom = 10f;
     _angleLabel = new Label(buttonTextSpriteFont, "Degrees " , Color.Black);
     _rightRotationButtons = new Button[NumberOfFigures - 1];
     _leftRotationButtons = new Button[NumberOfFigures];
     _cubeVertices = new Triangle[NumberOfVertices*2];
     for (int i = 0; i < NumberOfFigures; i++)
     {
         InitializeTetrahedron(i, true);
         InitializeTetrahedron(i, false);
         var i1 = i;
         if (i != NumberOfFigures)
         {
             _leftRotationButtons[i] = new Button(buttonTexture2D, Color.White,
                 buttonTextSpriteFont, "L" + (i + 1), Color.Black)
             {
                 Click = delegate { Rotate(FindCenterOfRotation(false, i1), i1, false); }
             };
         }
         if (i == 0) continue;
         _rightRotationButtons[i - 1] = new Button(buttonTexture2D, Color.White,
             buttonTextSpriteFont, "R" + i, Color.Black)
         {
             Click = delegate { Rotate(FindCenterOfRotation(true, i1), i1, true); }
         };
     }
     _clearButton = new Button(buttonTexture2D, Color.White,
             buttonTextSpriteFont, "CLEAR", Color.Black)
         {
             Click = delegate
             {
                 for (int i = 0; i < NumberOfFigures; i++)
                 {
                     InitializeTetrahedron(i, true);
                     InitializeTetrahedron(i, false);
                 }
                 _angleChange = 10;
             }
         };
     GenerateClickListeners(buttonTexture2D, buttonTextSpriteFont);
 }
Example #2
0
        /// <summary>
        /// Generates the click listeners for all position buttons.
        /// </summary>
        /// <param name="buttonTexture2D">The button texture2d.</param>
        /// <param name="buttonTextSpriteFont">The button text sprite font.</param>
        private void GenerateClickListeners(Texture2D buttonTexture2D, SpriteFont buttonTextSpriteFont)
        {
            Vector2 scale = new Vector2(0.2f, 0.1f);
            _angleButtons = new Button[2];

            _angleButtons[0] = new Button(buttonTexture2D, Color.White, buttonTextSpriteFont,
                "+", Color.Black)
            {
                Click = delegate
                {
                    _angleChange += 1;
                },
            };
            _angleButtons[1] = new Button(buttonTexture2D, Color.White, buttonTextSpriteFont,
                "-", Color.Black)
            {
                Click = delegate
                {
                    _angleChange -= 1;
                },
            };

            _rotationButton = new Button(buttonTexture2D, Color.White, buttonTextSpriteFont,
                "ROTATE RIGHT", Color.Black)
            {
                Click = delegate
                {
                    _rightDirection = !_rightDirection;
                    _rotationButton.Text = _rightDirection ? "ROTATE RIGHT" : "ROTATE LEFT";
                },
            };
            _zoomInButton = new Button(buttonTexture2D, Color.White, buttonTextSpriteFont,
                "ZOOM IN", Color.Black)
            {
                Click = delegate { _zoom -= PositionChange; },
                Scale = scale
            };
            _zoomOutButton = new Button(buttonTexture2D, Color.White, buttonTextSpriteFont,
                "ZOOM OUT", Color.Black)
            {
                Click = delegate { _zoom += PositionChange; },
            };
            _rightButton = new Button(buttonTexture2D, Color.White, buttonTextSpriteFont,
                "RIGHT", Color.Black)
            {
                Click = delegate { _xPerspective += PositionChange; },
                Scale = scale
            };
            _leftButton = new Button(buttonTexture2D, Color.White, buttonTextSpriteFont,
                "LEFT", Color.Black)
            {
                Click = delegate { _xPerspective -= PositionChange; },
                Scale = scale
            };
            _upButton = new Button(buttonTexture2D, Color.White, buttonTextSpriteFont,
                "UP", Color.Black)
            {
                Click = delegate { _yPerspective += PositionChange; },
                Scale = scale
            };
            _downButton = new Button(buttonTexture2D, Color.White, buttonTextSpriteFont,
                "DOWN", Color.Black)
            {
                Click = delegate { _yPerspective -= PositionChange; },
                Scale = scale
            };
        }