Example #1
0
    void OnTab(StoreInfo info)
    {
        Debug.LogFormat("OnTab : {0}", info.ID);
        CurrentStoreInfo = info;
        UpdateMileage();
        switch (info.ID)
        {
        case "Loot":
        {
            C2G.StoreLootInfoGet packet = new C2G.StoreLootInfoGet();
            packet.store_id = info.ID;
            Network.GameServer.JsonAsync <C2G.StoreLootInfoGet, C2G.StoreLootInfoGetAck>(packet, OnStoreLootInfoGet);
        }
        break;

        case "Gem":
        case "Gold":
        case "Energy":
        {
            C2G.StoreLimitInfoGet packet = new C2G.StoreLimitInfoGet();
            packet.store_id = info.ID;
            Network.GameServer.JsonAsync <C2G.StoreLimitInfoGet, C2G.StoreLimitInfoGetAck>(packet, OnStoreLimitInfoGet);
        }
        break;

        default:
            //case "Items":
            //case "Mileage":
            //case "Boss":
        {
            C2G.StoreItemsGet packet = new C2G.StoreItemsGet();
            packet.clear_map_id = MapClearDataManager.Instance.GetLastClearedMapID();
            packet.store_id     = info.ID;
            packet.exclude_ids  = ItemManager.Instance.NotInventoryItems.Select(i => i.Info.ID).ToList();
            Network.GameServer.JsonAsync <C2G.StoreItemsGet, C2G.StoreItemsGetAck>(packet, OnStoreItemGet);
        }
        break;
        }
    }
Example #2
0
 void OnStoreLimitInfoGet(C2G.StoreLimitInfoGet packet, C2G.StoreLimitInfoGetAck ack)
 {
     InitStoreItem(CurrentStoreInfo, ack);
 }