private void ApplayParams(RopeGenerator tmpRope) { tmpRope.Radius = _radius; tmpRope.Length = _length; tmpRope.MassOfBone = _massOfBone; tmpRope.BoneCount = _boneCount; tmpRope.JointAngleLimit = _jointAngleLimit; tmpRope.RestrictFirstBone = _restrictFirstBone; }
void LoadDefaultValues() { var tmpRope = new RopeGenerator(null, null, null); _radius = tmpRope.Radius; _length = tmpRope.Length; _massOfBone = tmpRope.MassOfBone; _boneCount = tmpRope.BoneCount; _jointAngleLimit = tmpRope.JointAngleLimit; _restrictFirstBone = tmpRope.RestrictFirstBone; _meshGeneratorType = MeshGeneratorType.Cylinder; }
private void MakeRope() { if (_meshGenerator == null) { Debug.LogError("MeshGenerator is not specified"); return; } var go = new GameObject("New Rope (" + (++_genCounter).ToString() + ")"); go.transform.localPosition = new Vector3(0, 0, 0); if (_parrent != null) { go.transform.parent = _parrent.transform; } var tmpRope = new RopeGenerator(_meshGenerator, _material, go); ApplayParams(tmpRope); tmpRope.MakeOne(); }