/// <summary> /// Deserializes and returns the dynamic value of the BYAML node read from the specified stream keeping the references, do not use this if you intend to edit the byml. /// </summary> /// <param name="stream">The <see cref="Stream"/> to read the data from.</param> /// <param name="supportPaths">Whether to expect a path array offset. This must be enabled for Mario Kart 8 /// files.</param> /// <param name="byteOrder">The <see cref="ByteOrder"/> to read data in.</param> public static BymlFileData FastLoadN(Stream stream, bool supportPaths = false, ByteOrder byteOrder = ByteOrder.LittleEndian) { ByamlFile byamlFile = new ByamlFile(supportPaths, byteOrder, 3, true); var r = byamlFile.Read(stream); return(new BymlFileData() { byteOrder = byamlFile._byteOrder, RootNode = r, Version = byamlFile._version, SupportPaths = supportPaths }); }