public static Offset <ButtplugFFI.RotateCmd> CreateRotateCmd(FlatBufferBuilder builder, VectorOffset rotationsOffset = default(VectorOffset)) { builder.StartTable(1); RotateCmd.AddRotations(builder, rotationsOffset); return(RotateCmd.EndRotateCmd(builder)); }
public static RotateCmd GetRootAsRotateCmd(ByteBuffer _bb, RotateCmd obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }