Example #1
0
        protected override void _OnExecute(Game Game, Actor Actor, Double DeltaGameMinutes)
        {
            var Janitor = Actor as Janitor;

            Debug.Assert(Janitor != null);
            if (Game.GetTotalMinutes() > Janitor.GetLeavesAtMinute())
            {
                Succeed();
            }
            else
            {
                if (HasSubGoals() == false)
                {
                    var CleaningTarget = Janitor.PeekCleaningTarget();

                    if (CleaningTarget != null)
                    {
                        var WalkToLocation = new TravelToLocation();

                        WalkToLocation.SetLocation(new Vector2(CleaningTarget.GetX() + CleaningTarget.GetWidth() / 2.0, CleaningTarget.GetY()));
                        AppendSubGoal(WalkToLocation);

                        var CleanDesk = new CleanDesk();

                        CleanDesk.SetCleaningTarget(CleaningTarget);
                        AppendSubGoal(CleanDesk);
                    }
                    else
                    {
                        Succeed();
                    }
                }
            }
        }
Example #2
0
        protected override void _OnInitialize(Game Game, Actor Actor)
        {
            Debug.Assert(_Desk != null);

            var WalkToLocation = new TravelToLocation();

            WalkToLocation.SetLocation(new Vector2(_Desk.GetX() + _Desk.GetWidth() / 2.0, _Desk.GetY()));
            AppendSubGoal(WalkToLocation);
        }
        protected override void _OnExecute(Game Game, Actor Actor, Double DeltaGameMinutes)
        {
            var ITTech = Actor as ITTech;

            Debug.Assert(ITTech != null);
            if (Game.GetTotalMinutes() > ITTech.GetLeavesAtMinute())
            {
                Succeed();
            }
            else
            {
                if (HasSubGoals() == false)
                {
                    var BrokenThing = Game.DequeueBrokenThing();

                    if (BrokenThing != null)
                    {
                        ITTech.SetRepairingTarget(BrokenThing);

                        var FindPathToLocation = new TravelToLocation();

                        if (BrokenThing is Computer)
                        {
                            var Computer = (Computer)BrokenThing;

                            FindPathToLocation.SetLocation(new Vector2(Computer.GetX() + Computer.GetWidth() / 2.0, Computer.GetY().GetFloored()));
                        }
                        else if (BrokenThing is Lamp)
                        {
                            var Lamp = (Lamp)BrokenThing;

                            FindPathToLocation.SetLocation(new Vector2(Lamp.Left + Lamp.Width / 2.0, Lamp.Office.Floor));
                        }
                        AppendSubGoal(FindPathToLocation);
                        AppendSubGoal(new Repair());
                        AppendSubGoal(new GoToOwnDesk());
                        ITTech.SetAtDesk(false);
                    }
                }
            }
        }
Example #4
0
        protected override void _OnInitialize(Game Game, Actor Actor)
        {
            Console.WriteLine("GoHome.Initialize");

            var Person = Actor as Person;

            Debug.Assert(Person != null);
            Game.SpendMoney(Person.GetWage(), Person.GetMidLocation());

            var WalkToLocation = new TravelToLocation();

            if (Person.GetLivingSide() == LivingSide.Left)
            {
                WalkToLocation.SetLocation(new Vector2(Game.LeftBorder - 10.0, 0.0));
            }
            else
            {
                WalkToLocation.SetLocation(new Vector2(Game.RightBorder + 10.0, 0.0));
            }
            Person.SetAtDesk(false);
            AppendSubGoal(WalkToLocation);
        }