void Awake() { Instance = this; cocoonCount = 0; startCount += 3 * MGC.Instance.selectedMiniGameDiff; for (int i = 0; i < startCount; ++i) { SpawnCacoon(); } }
void Awake() { Instance = this; cocoonCount = 0; startCount += 3 * MGC.Instance.selectedMiniGameDiff; for (int i = 0; i < startCount; ++i) { SpawnCacoon(); } }