Example #1
0
        internal RoomUser DeployBot(RoomBot Bot, Pet PetData)
        {
            RoomUser BotUser    = new RoomUser(0, room.RoomId, primaryPrivateUserID++, room, false);
            int      PersonalID = secondaryPrivateUserID++;

            BotUser.InternalRoomID = PersonalID;
            //this.UserList[PersonalID] = BotUser;
            userlist.Add(PersonalID, BotUser);
            DynamicRoomModel Model = room.GetGameMap().Model;

            if ((Bot.X > 0 && Bot.Y > 0) && Bot.X < Model.MapSizeX && Bot.Y < Model.MapSizeY)
            {
                BotUser.SetPos(Bot.X, Bot.Y, Bot.Z);
                BotUser.SetRot(Bot.Rot, false);
            }
            else
            {
                Bot.X = Model.DoorX;
                Bot.Y = Model.DoorY;

                BotUser.SetPos(Model.DoorX, Model.DoorY, Model.DoorZ);
                BotUser.SetRot(Model.DoorOrientation, false);
            }

            BotUser.BotData = Bot;
            BotUser.BotAI   = Bot.GenerateBotAI(BotUser.VirtualId);

            if (BotUser.IsPet)
            {
                BotUser.BotAI.Init((int)Bot.BotId, BotUser.VirtualId, room.RoomId, BotUser, room);
                BotUser.PetData           = PetData;
                BotUser.PetData.VirtualId = BotUser.VirtualId;
            }
            else
            {
                BotUser.BotAI.Init(-1, BotUser.VirtualId, room.RoomId, BotUser, room);
            }

            UpdateUserStatus(BotUser, false);
            BotUser.UpdateNeeded = true;

            ServerMessage EnterMessage = new ServerMessage(28);

            EnterMessage.AppendInt32(1);
            BotUser.Serialize(EnterMessage, room.GetGameMap().gotPublicPool);
            room.SendMessage(EnterMessage);

            BotUser.BotAI.OnSelfEnterRoom();

            if (BotUser.BotData.AiType == AIType.Guide)
            {
                room.guideBotIsCalled = true;
            }
            if (BotUser.IsPet)
            {
                if (pets.ContainsKey(BotUser.PetData.PetId)) //Pet allready placed
                {
                    pets[BotUser.PetData.PetId] = BotUser;
                }
                else
                {
                    pets.Add(BotUser.PetData.PetId, BotUser);
                }

                petCount++;
            }

            return(BotUser);
        }
Example #2
0
        internal List <RoomItem> RemoveAllFurniture(GameClient Session)
        {
            List <RoomItem> ReturnList = new List <RoomItem>();

            foreach (RoomItem Item in mFloorItems.Values.ToArray())
            {
                Item.Interactor.OnRemove(Session, Item);
                ServerMessage Message = new ServerMessage(94);
                Message.AppendRawUInt(Item.Id);
                Message.AppendStringWithBreak("");
                Message.AppendBoolean(false);
                room.SendMessage(Message);

                //mFloorItems.Remove(Item.Id);

                ReturnList.Add(Item);
            }

            foreach (RoomItem Item in mWallItems.Values.ToArray())
            {
                Item.Interactor.OnRemove(Session, Item);
                ServerMessage Message = new ServerMessage(84);
                Message.AppendRawUInt(Item.Id);
                Message.AppendStringWithBreak("");
                Message.AppendBoolean(false);
                room.SendMessage(Message);
                //mWallItems.Remove(Item.Id);

                ReturnList.Add(Item);
            }

            mWallItems.Clear();
            mFloorItems.Clear();

            mRemovedItems.Clear();

            mMovedItems.Clear();
            mAddedItems.Clear();
            mRollers.QueueDelegate(new onCycleDoneDelegate(ClearRollers));

            using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())
            {
                dbClient.runFastQuery("DELETE FROM items_rooms WHERE room_id = " + room.RoomId);
            }

            room.GetGameMap().GenerateMaps();
            room.GetRoomUserManager().UpdateUserStatusses();

            if (room.GotWired())
            {
                room.GetWiredHandler().OnPickall();
            }

            return(ReturnList);
        }