public static void Save(ROLEEntity obj) { if (obj != null) { obj.Save(); } }
/// <summary>根据主键获取一个实体</summary> public static ROLEEntity RetrieveAROLEEntity(string ROLEID) { ROLEEntity obj = new ROLEEntity(); obj.ROLEID = ROLEID; obj.Retrieve(); if (obj.IsPersistent) { return(obj); } else { return(null); } }