Example #1
0
 public static RoomInfo New <T>(float chance, Func <bool> callback, params string[] biomes) where T : RoomDef
 {
     return(new RoomInfo {
         Chance = chance,
         CanAppear = callback,
         Type = RoomDef.DecideType(null, typeof(T)),
         Room = typeof(T),
         Biomes = biomes
     });
 }
Example #2
0
        public bool ConnectWithRoom(RoomDef roomDef)
        {
            if ((Neighbours.Contains(roomDef) || ConnectTo(roomDef)) && !Connected.ContainsKey(roomDef) && CanConnect(roomDef))
            {
                Connected[roomDef]      = null;
                roomDef.Connected[this] = null;

                return(true);
            }

            return(false);
        }
Example #3
0
        public virtual bool CanConnect(RoomDef r)
        {
            var I          = Intersect(r);
            var FoundPoint = false;

            foreach (var P in I.GetPoints())
            {
                if (CanConnect(r, P) && r.CanConnect(r, P))
                {
                    FoundPoint = true;

                    break;
                }
            }

            if (!FoundPoint)
            {
                return(false);
            }

            if (I.GetWidth() == 0 && I.Left == Left)
            {
                return(CanConnect(Connection.Left) && r.CanConnect(Connection.Left));
            }

            if (I.GetHeight() == 0 && I.Top == Top)
            {
                return(CanConnect(Connection.Top) && r.CanConnect(Connection.Top));
            }

            if (I.GetWidth() == 0 && I.Right == Right)
            {
                return(CanConnect(Connection.Right) && r.CanConnect(Connection.Right));
            }

            if (I.GetHeight() == 0 && I.Bottom == Bottom)
            {
                return(CanConnect(Connection.Bottom) && r.CanConnect(Connection.Bottom));
            }

            return(false);
        }
Example #4
0
        public bool ConnectTo(RoomDef Other)
        {
            if (Neighbours.Contains(Other))
            {
                return(true);
            }

            var I = Intersect(Other);
            var W = I.GetWidth();
            var H = I.GetHeight();

            if ((W == 0 && H >= 2) || (H == 0 && W >= 2))
            {
                Neighbours.Add(Other);
                Other.Neighbours.Add(this);

                return(true);
            }

            return(false);
        }
Example #5
0
        public static RoomType DecideType(RoomDef r, Type room)
        {
            if (typeof(TrapRoom).IsAssignableFrom(room))
            {
                return(RoomType.Trap);
            }

            if (typeof(SubShopRoom).IsAssignableFrom(room))
            {
                return(RoomType.SubShop);
            }

            if (typeof(DarkMarketRoom).IsAssignableFrom(room))
            {
                return(RoomType.DarkMarket);
            }

            if (typeof(PayedRoom).IsAssignableFrom(room))
            {
                return(RoomType.Payed);
            }

            if (typeof(ScourgedRoom).IsAssignableFrom(room))
            {
                return(RoomType.Scourged);
            }

            if (typeof(ChallengeRoom).IsAssignableFrom(room))
            {
                return(RoomType.Challenge);
            }

            if (typeof(SpikedRoom).IsAssignableFrom(room))
            {
                return(RoomType.Spiked);
            }

            if (typeof(BossRoom).IsAssignableFrom(room))
            {
                return(RoomType.Boss);
            }

            if (typeof(GrannyRoom).IsAssignableFrom(room))
            {
                return(RoomType.Granny);
            }

            if (typeof(OldManRoom).IsAssignableFrom(room))
            {
                return(RoomType.OldMan);
            }

            if (typeof(EntranceRoom).IsAssignableFrom(room))
            {
                return(RoomType.Entrance);
            }

            if (typeof(ExitRoom).IsAssignableFrom(room))
            {
                return(RoomType.Exit);
            }

            if (typeof(SecretRoom).IsAssignableFrom(room))
            {
                return(RoomType.Secret);
            }

            if (typeof(TreasureRoom).IsAssignableFrom(room))
            {
                return(RoomType.Treasure);
            }

            if (typeof(ShopRoom).IsAssignableFrom(room))
            {
                return(RoomType.Shop);
            }

            if (typeof(SpecialRoom).IsAssignableFrom(room))
            {
                return(RoomType.Special);
            }

            if (typeof(ConnectionRoom).IsAssignableFrom(room))
            {
                return(RoomType.Connection);
            }

            return(RoomType.Regular);
        }
Example #6
0
        public void PaintTunnel(Level Level, Tile Floor, Rect space = null, bool Bold = false, bool shift = true, bool randomRect = true, RoomDef defTo = null, DoorPlaceholder to = null)
        {
            if (Connected.Count == 0)
            {
                Log.Error("Invalid connection room");

                return;
            }

            var C         = space ?? GetConnectionSpace();
            var minLeft   = C.Left;
            var maxRight  = C.Right;
            var minTop    = C.Top;
            var maxBottom = C.Bottom;

            var doors = to == null
                                ? Connected
                                : new Dictionary <RoomDef, DoorPlaceholder>()
            {
                { defTo, to }
            };

            foreach (var pair in doors)
            {
                if (pair.Key is GrannyRoom || pair.Key is OldManRoom)
                {
                    continue;
                }

                var Door  = pair.Value;
                var Start = new Dot(Door.X, Door.Y);
                Dot Mid;
                Dot End;

                if (shift)
                {
                    if ((int)Start.X == Left)
                    {
                        Start.X++;
                    }
                    else if ((int)Start.Y == Top)
                    {
                        Start.Y++;
                    }
                    else if ((int)Start.X == Right)
                    {
                        Start.X--;
                    }
                    else if ((int)Start.Y == Bottom)
                    {
                        Start.Y--;
                    }
                }

                int RightShift;
                int DownShift;

                if (Start.X < C.Left)
                {
                    RightShift = (int)(C.Left - Start.X);
                }
                else if (Start.X > C.Right)
                {
                    RightShift = (int)(C.Right - Start.X);
                }
                else
                {
                    RightShift = 0;
                }

                if (Start.Y < C.Top)
                {
                    DownShift = (int)(C.Top - Start.Y);
                }
                else if (Start.Y > C.Bottom)
                {
                    DownShift = (int)(C.Bottom - Start.Y);
                }
                else
                {
                    DownShift = 0;
                }

                if (Door.X == Left || Door.X == Right)
                {
                    Mid = new Dot(MathUtils.Clamp(Left + 1, Right - 1, Start.X + RightShift), MathUtils.Clamp(Top + 1, Bottom - 1, Start.Y));
                    End = new Dot(MathUtils.Clamp(Left + 1, Right - 1, Mid.X), MathUtils.Clamp(Top + 1, Bottom - 1, Mid.Y + DownShift));
                }
                else
                {
                    Mid = new Dot(MathUtils.Clamp(Left + 1, Right - 1, Start.X), MathUtils.Clamp(Top + 1, Bottom - 1, Start.Y + DownShift));
                    End = new Dot(MathUtils.Clamp(Left + 1, Right - 1, Mid.X + RightShift), MathUtils.Clamp(Top + 1, Bottom - 1, Mid.Y));
                }

                Painter.DrawLine(Level, Start, Mid, Floor, Bold);
                Painter.DrawLine(Level, Mid, End, Floor, Bold);

                if (Rnd.Chance(10))
                {
                    Painter.Set(Level, End, Tiles.RandomFloor());
                }

                minLeft   = Math.Min(minLeft, End.X);
                minTop    = Math.Min(minTop, End.Y);
                maxRight  = Math.Max(maxRight, End.X);
                maxBottom = Math.Max(maxBottom, End.Y);
            }

            if (randomRect && Rnd.Chance(20))
            {
                if (Rnd.Chance())
                {
                    minLeft--;
                }

                if (Rnd.Chance())
                {
                    minTop--;
                }

                if (Rnd.Chance())
                {
                    maxRight++;
                }

                if (Rnd.Chance())
                {
                    maxBottom++;
                }
            }

            minLeft   = MathUtils.Clamp(Left + 1, Right - 1, minLeft);
            minTop    = MathUtils.Clamp(Top + 1, Bottom - 1, minTop);
            maxRight  = MathUtils.Clamp(Left + 1, Right - 1, maxRight);
            maxBottom = MathUtils.Clamp(Top + 1, Bottom - 1, maxBottom);

            if (Rnd.Chance())
            {
                Painter.Fill(Level, minLeft, minTop, maxRight - minLeft + 1, maxBottom - minTop + 1, Rnd.Chance() ? Floor : Tiles.RandomFloorOrSpike());
            }
            else
            {
                Painter.Rect(Level, minLeft, minTop, maxRight - minLeft + 1, maxBottom - minTop + 1, Rnd.Chance() ? Floor : Tiles.RandomFloorOrSpike());
            }
        }
Example #7
0
 public virtual bool CanConnect(RoomDef r, Dot p)
 {
     return(((int)p.X == Left || (int)p.X == Right) != ((int)p.Y == Top || (int)p.Y == Bottom));
 }