Example #1
0
 public Order AcceptCustomer()
 {
     Log.AddMessage("Accepting order...", Log.LoggingLevel.Debug);
     //current ticket window needs to be empty!
     FlashAutomation.Click(171, 179);
     Order o;
     do
     {
         Bitmap screen = FlashAutomation.ScreenShot();
         Bitmap orderPart = Order.GetOrderPart(screen);
         System.Threading.Thread.Sleep(100);
         o = new Order(orderPart);
         orderPart.Dispose();
         screen.Dispose();
     } while (!o.IsValid);
     ActiveSlot.Order = o;
     ActiveSlot.Used = true;
     Log.AddMessage("Wating for customer to shut up", Log.LoggingLevel.Debug);
     System.Threading.Thread.Sleep(3000);
     Log.AddMessage("Accepted new Order", Log.LoggingLevel.Debug);
     return o;
 }
Example #2
0
        void BuildBurger(Order o)
        {
            Log.AddMessage("Building burger...", Log.LoggingLevel.Debug);
            for(int i = 0;i < o.Ingredients.Length;i++)
            {
                Point loc = Point.Empty;
                switch (o.Ingredients[i])
                {
                    case Ingredient.BottomBun:
                        loc = new Point(60, 400);
                        break;
                    case Ingredient.Cheese:
                        loc = new Point(60, 360);
                        break;
                    case Ingredient.Pickle:
                        loc = new Point(60, 300);
                        break;
                    case Ingredient.Onion:
                        loc = new Point(60, 260);
                        break;
                    case Ingredient.Cabbage:
                        loc = new Point(60, 210);
                        break;
                    case Ingredient.Tomato:
                        loc = new Point(60, 160);
                        break;
                    case Ingredient.TopBun:
                        loc = new Point(60, 110);
                        break;

                    case Ingredient.Ketchup:
                        loc = new Point(445, 370);
                        break;
                    case Ingredient.Mustard:
                        loc = new Point(500, 370);
                        break;
                    case Ingredient.Mayo:
                        loc = new Point(550, 370);
                        break;
                    case Ingredient.BBQ:
                        loc = new Point(600, 370);
                        break;

                    case Ingredient.RareMeat:
                        loc = GetMeat(CookingDegrees.Rare);
                        break;
                    case Ingredient.MediumMeat:
                        loc = GetMeat(CookingDegrees.Medium);
                        break;
                    case Ingredient.WellDoneMeat:
                        loc = GetMeat(CookingDegrees.WellDone);
                        break;

                }
                if (o.Ingredients[i] != Ingredient.None)
                {
                    Log.AddMessage("Adding ingredient" + i + ":" + Enum.GetName(typeof (Ingredient), o.Ingredients[i]),
                                   Log.LoggingLevel.Debug);
                    FlashAutomation.DragDrop(loc.X, loc.Y, 329, 100);
                    System.Threading.Thread.Sleep(100);
                    //condiments and meat need additional wait due to return and stack dropping animations
                    if (o.Ingredients[i] != Ingredient.TopBun && i < 8)
                    {
                        if (o.Ingredients[i + 1] == Ingredient.Ketchup || o.Ingredients[i + 1] == Ingredient.Mayo ||
                            o.Ingredients[i + 1] == Ingredient.BBQ || o.Ingredients[i + 1] == Ingredient.Mustard)
                            System.Threading.Thread.Sleep(500);
                    }
                    if ((o.Ingredients[i] == Ingredient.RareMeat || o.Ingredients[i] == Ingredient.MediumMeat ||
                         o.Ingredients[i] == Ingredient.WellDoneMeat) &&
                        (o.Ingredients[i+1] == Ingredient.RareMeat || o.Ingredients[i+1] == Ingredient.MediumMeat ||
                         o.Ingredients[i+1] == Ingredient.WellDoneMeat))
                    {
                        System.Threading.Thread.Sleep(500);
                    }
                }

            }
            System.Threading.Thread.Sleep(1000);
            Log.AddMessage("Burger built", Log.LoggingLevel.Debug);
        }