static void Init()
        {
            BundlePreviewWindow bundlePreviewWindow = GetWindowWithRect <BundlePreviewWindow>(new Rect(0, 0, 600, 400));

            bundlePreviewWindow.Show();
            currentDeviceAndAppStatus = DeviceAndAppStatus.UNKNOWN;
        }
        //Build LoaderAPK
        public static void BuildandRunLoaderAPK(string loaderAPKPackageName)
        {
            loaderPackageName = loaderAPKPackageName;

            //Get path to this script
            string[] allPaths = Directory.GetFiles(Application.dataPath, "BundlePreviewManager.cs", SearchOption.AllDirectories);
            if (allPaths.Length > 1)
            {
                Debug.Log("Multiple BundlePreviewManager Scripts found, please check your SDK import.");
                return;
            }
            string pathToManager = allPaths[0];

            //Get apk build path
            string finalAPKBuildDirectory = Path.Combine(Directory.GetParent(Application.dataPath).FullName, local_LoaderAPKPathRelative).Replace("/", "\\");

            if (!Directory.Exists(finalAPKBuildDirectory))
            {
                Directory.CreateDirectory(finalAPKBuildDirectory);
                Debug.Log("APK build directory not found, creating new directory at: " + finalAPKBuildDirectory);
            }
            string finalAPKBuildPath = Path.Combine(finalAPKBuildDirectory, loaderAPKFileName);

            //Get loader scene path
            loaderScenePathAbsolute = Path.Combine(Directory.GetParent(Directory.GetParent(pathToManager).FullName).FullName, loaderScenePathRelative).Replace("\\", "/");
            Debug.Log("Loader Scene Path: " + loaderScenePathAbsolute);
            if (!File.Exists(loaderScenePathAbsolute))
            {
                Debug.Log("Loader Scene Not Found, please check SDK import.");
                return;
            }
            Debug.Log("Loader Scene Found, start Building Loader APK.");

            BackupAndChangePlayerSettings();

#if UNITY_2018_1_OR_NEWER
            BuildReport report = BuildPipeline.BuildPlayer(new string[] { loaderScenePathAbsolute }, finalAPKBuildPath, BuildTarget.Android,
                                                           BuildOptions.Development | BuildOptions.AutoRunPlayer);

            if (report.summary.result == BuildResult.Succeeded)
            {
                Debug.Log("Loader APK build successful, begin auto run on target device.");
            }
            else if (report.summary.result == BuildResult.Failed)
            {
                Debug.Log("Loader APK build failed. Error: " + report);
            }
#else
            string error = BuildPipeline.BuildPlayer(new string[] { loaderScenePathAbsolute }, finalAPKBuildPath, BuildTarget.Android,
                                                     BuildOptions.Development | BuildOptions.AutoRunPlayer);

            if (string.IsNullOrEmpty(error))
            {
                Debug.Log("Loader APK build successful, begin auto run on target device.");
            }
            else
            {
                Debug.Log("Loader APK build failed. Error: " + error);
            }
#endif
            RestorePlayerSettings();
            BundlePreviewWindow.APKBuildFinished();
        }