Example #1
0
        public static byte[] CreateBundleFromLevel(AssetsManager am, AssetsFileInstance inst)
        {
            AssetsFile      file  = inst.file;
            AssetsFileTable table = inst.table;

            string folderName = Path.GetDirectoryName(inst.path);

            ulong pathId = 2;
            List <AssetsReplacer>       assets   = new List <AssetsReplacer>();
            Dictionary <AssetID, ulong> assetMap = new Dictionary <AssetID, ulong>();

            //get all sprites

            int i = 0;
            List <AssetFileInfoEx> infos     = table.GetAssetsOfType(0xD4);
            List <ulong>           spriteIds = new List <ulong>();

            foreach (AssetFileInfoEx info in infos)
            {
                //honestly this is a really trash way to do this
                //we have a better scene exporter but it would
                //take some work to fix it up and block certain assets

                EditorUtility.DisplayProgressBar("HKEdit", "Creating scene bundle", i / (float)infos.Count);

                AssetTypeValueField baseField = GetBaseField(am, file, info);

                AssetTypeValueField m_Sprite   = baseField.Get("m_Sprite");
                AssetFileInfoEx     spriteInfo = am.GetExtAsset(inst, m_Sprite, true).info;
                AssetsFileInstance  spriteInst;
                if (m_Sprite.Get("m_FileID").GetValue().AsInt() == 0)
                {
                    spriteInst = inst;
                }
                else
                {
                    spriteInst = inst.dependencies[m_Sprite.Get("m_FileID").GetValue().AsInt() - 1];
                }

                int  spriteFileId = m_Sprite.Get("m_FileID").GetValue().AsInt();
                long spritePathId = m_Sprite.Get("m_PathID").GetValue().AsInt64();
                if (assetMap.ContainsKey(new AssetID(Path.GetFileName(spriteInst.path), spritePathId)) || (spriteFileId == 0 && spritePathId == 0))
                {
                    i++;
                    continue;
                }

                AssetTypeValueField spriteBaseField = GetBaseField(am, spriteInst.file, spriteInfo);

                AssetTypeValueField m_RD = spriteBaseField.Get("m_RD");

                AssetTypeValueField texture      = m_RD.Get("texture");
                AssetTypeValueField alphaTexture = m_RD.Get("alphaTexture");

                AssetsFileInstance textureInst, alphaTextureInst;
                if (texture.Get("m_FileID").GetValue().AsInt() == 0)
                {
                    textureInst = spriteInst;
                }
                else
                {
                    textureInst = spriteInst.dependencies[texture.Get("m_FileID").GetValue().AsInt() - 1];
                }

                if (alphaTexture.Get("m_FileID").GetValue().AsInt() == 0)
                {
                    alphaTextureInst = spriteInst;
                }
                else
                {
                    alphaTextureInst = spriteInst.dependencies[alphaTexture.Get("m_FileID").GetValue().AsInt() - 1];
                }

                AssetTypeInstance textureAti      = am.GetExtAsset(spriteInst, texture, false).instance;
                AssetTypeInstance alphaTextureAti = am.GetExtAsset(spriteInst, alphaTexture, false).instance;

                ulong textureId = 0, alphaTextureId = 0;

                if (textureAti != null)
                {
                    AssetID id = new AssetID(Path.GetFileName(textureInst.path), texture.Get("m_PathID").GetValue().AsInt64());
                    if (!assetMap.ContainsKey(id))
                    {
                        textureId = pathId;
                        assetMap.Add(id, pathId);
                        assets.Add(TextureConverter.ConvertTexture(textureAti.GetBaseField(), pathId++, folderName));
                    }
                    else
                    {
                        textureId = assetMap[id];
                    }
                }
                if (alphaTextureAti != null)
                {
                    AssetID id = new AssetID(Path.GetFileName(alphaTextureInst.path), alphaTexture.Get("m_PathID").GetValue().AsInt64());
                    if (!assetMap.ContainsKey(id))
                    {
                        alphaTextureId = pathId;
                        assetMap.Add(id, pathId);
                        assets.Add(TextureConverter.ConvertTexture(alphaTextureAti.GetBaseField(), pathId++, folderName));
                    }
                    else
                    {
                        alphaTextureId = assetMap[id];
                    }
                }
                AssetTypeValueField m_Materials = baseField.Get("m_Materials").Get("Array");
                if (m_Materials.GetValue().AsArray().size > 0)
                {
                    AssetTypeValueField material = baseField.Get("m_Materials").Get("Array")[0];
                    AssetsFileInstance  materialInst;

                    int materialFileId = material.Get("m_FileID").GetValue().AsInt();

                    if (materialFileId == 0)
                    {
                        materialInst = inst;
                    }
                    else
                    {
                        materialInst = inst.dependencies[materialFileId - 1];
                    }

                    AssetID materialId = new AssetID(Path.GetFileName(materialInst.path), material.Get("m_PathID").GetValue().AsInt64());
                    if (!assetMap.ContainsKey(materialId))
                    {
                        AssetTypeValueField materialBaseField = am.GetExtAsset(inst, material).instance.GetBaseField();

                        AssetTypeValueField shader = materialBaseField.Get("m_Shader");

                        ulong shaderPathId = RecurseShaderDependencies(am, materialInst, pathId, shader, assets, assetMap, out pathId);

                        assetMap.Add(materialId, pathId);
                        assets.Add(MaterialConverter.ConvertMaterial(materialBaseField, pathId++, shaderPathId));
                    }
                }

                assetMap.Add(new AssetID(Path.GetFileName(spriteInst.path), spritePathId), pathId);
                spriteIds.Add(pathId);
                assets.Add(SpriteConverter.ConvertSprite(spriteBaseField, pathId++, textureId, alphaTextureId));
                i++;
            }

            assetMap.Add(new AssetID(0), pathId);
            assets.Add(HeaderInformation.CreateHeaderInformation(assetMap, pathId++));

            assets.Insert(0, BundleMeta.CreateBundleInformation(assetMap, spriteIds, 1));
            //assets.Add(BundleMeta.CreateBundleInformation(assetMap, 1));

            //todo: pull from original assets file, cldb is not always update to date
            List <Type_0D> types = new List <Type_0D>
            {
                FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x8E)), //AssetBundle
                FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x1C)), //Texture2D
                FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x31)), //TextAsset
                FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0xD4)), //SpriteRenderer
                FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0xD5)), //Sprite
                //FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x31)), //TextAsset
                FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x15)), //Material
                FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x30))  //Shader
            };

            const string ver = "2017.4.10f1";

            //const string ver = "2018.2.1f1";

            byte[]     blankData = BundleCreator.CreateBlankAssets(ver, types);
            AssetsFile blankFile = new AssetsFile(new AssetsFileReader(new MemoryStream(blankData)));

            byte[] data = null;
            using (MemoryStream ms = new MemoryStream())
                using (AssetsFileWriter writer = new AssetsFileWriter(ms))
                {
                    blankFile.WriteFix(writer, 0, assets.ToArray(), 0);
                    data = ms.ToArray();
                }

            EditorUtility.DisplayProgressBar("HKEdit", "Creating bundle", 1);
            using (MemoryStream ms = new MemoryStream())
                using (AssetsFileWriter writer = new AssetsFileWriter(ms))
                {
                    BundleCreator.CreateBlankBundle(ver, data.Length).Write(writer, data);
                    return(ms.ToArray());
                }
        }
Example #2
0
        public static byte[] CreateBundleFromLevel(AssetsManager am, /*byte[] data,*/ AssetsFileInstance inst, string sceneName, DiffFile diffFile, string bunPath)
        {
            AssetsFile      file  = inst.file;
            AssetsFileTable table = inst.table;

            string folderName = Path.GetDirectoryName(inst.path);
            //string sceneName = Path.GetFileNameWithoutExtension(inst.path) + "_mod";

            List <AssetsReplacer> assetsSA = new List <AssetsReplacer>();

            List <AssetFileInfoEx> infos = table.pAssetFileInfo.ToList();

            //List<int> typeIds = new List<int>();
            //foreach (AssetFileInfoEx info in infos)
            //{
            //    int typeId = (int)info.curFileType;
            //    if (!typeIds.Contains(typeId) && typeId != 0x72)
            //        typeIds.Add(typeId);
            //}

            assetsSA.Add(PreloadData.CreatePreloadData(1));
            assetsSA.Add(BundleMeta.CreateBundleInformation(sceneName, 2));

            //todo: pull from original assets file, cldb is not always update to date
            List <Type_0D> types = new List <Type_0D>();
            //foreach (int typeId in typeIds)
            //{
            //    types.Add(C2T5.Cldb2TypeTree(am.classFile, typeId));
            //}

            List <Type_0D> typesSA = new List <Type_0D>
            {
                C2T5.Cldb2TypeTree(am.classFile, 0x96), //PreloadData
                C2T5.Cldb2TypeTree(am.classFile, 0x8E)  //AssetBundle
            };

            const string ver = "2017.4.10f1";

            List <AssetsReplacer> replacers = new List <AssetsReplacer>();

            //UnityEngine.Debug.Log("HKWE DM " + diffFile.magic);
            //UnityEngine.Debug.Log("HKWE GC " + diffFile.changes.Count + diffFile.adds.Count + diffFile.removes.Count);
            //AssetsReplacerFromMemory mem = MoveTest.RunMoveTest(table.getAssetInfo(2642), am.GetATI(file, table.getAssetInfo(2642)).GetBaseField(), 2642) as AssetsReplacerFromMemory;
            foreach (GameObjectChange goChange in diffFile.changes)
            {
                //UnityEngine.Debug.Log("HKWE GO " + goChange.pathId);
                foreach (ComponentChangeOrAdd compChange in goChange.changes)
                {
                    AssetFileInfoEx     goInfo      = table.getAssetInfo((ulong)goChange.pathId);
                    AssetTypeValueField goBaseField = am.GetATI(file, goInfo).GetBaseField();

                    AssetTypeValueField         compPptr = goBaseField.Get("m_Component").Get("Array")[(uint)compChange.componentIndex].Get("component");
                    AssetsManager.AssetExternal compExt  = am.GetExtAsset(inst, compPptr);

                    AssetFileInfoEx     compInfo      = compExt.info;
                    AssetTypeValueField compBaseField = compExt.instance.GetBaseField();

                    //UnityEngine.Debug.Log("HKWE LR " + compInfo.index);
                    AssetsReplacer imAlreadyReplacer = ComponentDiffReplacer.DiffComponent(compInfo, compBaseField, am.classFile, compChange, compInfo.index);
                    replacers.Add(imAlreadyReplacer);
                }
            }
            AssetsManager amBun = new AssetsManager();                                                                          //we create a new manager because the two filenames will probably conflict

            amBun.classFile = am.classFile;                                                                                     //we can just reuse the classfile which is kinda hacky
            AssetsFileInstance bunInst = amBun.LoadAssetsFile(new MemoryStream(GetBundleData(bunPath, 0)), "HKWEDiffs", false); //placeholder path since we have no deps

            //rearrange the pathids immediately after the
            //last one from the level to keep unity happy
            ulong levelLargestPathID = 0;

            foreach (AssetFileInfoEx inf in table.pAssetFileInfo)
            {
                if (inf.index > levelLargestPathID)
                {
                    levelLargestPathID = inf.index;
                }
            }
            ReferenceCrawler.ReorderIds(amBun, bunInst, levelLargestPathID + 1);

            byte[] bunSAInst = GetBundleData(bunPath, 1);
            //HashSet<ulong> addedDeps = new HashSet<ulong>();
            foreach (AssetFileInfoEx inf in bunInst.table.pAssetFileInfo)
            {
                replacers.Add(MakeReplacer(inf.index, am, bunInst, inst, inf, bunSAInst, types));
            }
            //foreach (GameObjectInfo inf in diffFile.infos)
            //{
            //    Debug.Log("7");
            //    ulong bunPathId = GetBundlePathId(amBun, bunInst, inf);
            //
            //    AssetFileInfoEx objInf = bunInst.table.getAssetInfo(bunPathId);
            //    replacers.Add(MakeReplacer(bunPathId, am, bunInst, inst, objInf, bunSAInst, types));
            //
            //    List<ulong> deps = ReferenceCrawler.CrawlPPtrs(amBun, bunInst, bunPathId);
            //    foreach (ulong dep in deps)
            //    {
            //        if (!addedDeps.Contains(dep))
            //        {
            //            addedDeps.Add(dep);
            //            AssetFileInfoEx depInf = bunInst.table.getAssetInfo(dep);
            //            //if (depInf.curFileType == 0x01 || depInf.curFileType == 0x04 || depInf.curFileType == 0xD4 || depInf.curFileType == 0x15 || depInf.curFileType == 0xD5)
            //            //{
            //            //    continue;
            //            //}
            //            replacers.Add(MakeReplacer(dep, am, bunInst, inst, depInf, bunSAInst, types));
            //        }
            //    }
            //    ////its possible to get a collision but very unlikely since unity already randomizes ids which are 8 bytes long
            //    ////there's nothing here to test if a collision would be created so just hope that you don't win the lottery
            //    //ulong bunPathId = GetBundlePathId(amBun, bunInst, inf);
            //    ////AssetFileInfoEx afInf = bunInst.table.getAssetInfo(bunPathId);
            //    ////replacers.Add(MakeReplacer(bunPathId, afInf, bunInst.stream));
            //    //List<ulong> deps = ReferenceCrawler.CrawlPPtrs(am, bunInst, bunPathId);
            //    ////if (info.curFileType == 0x01 || info.curFileType == 0x04 || info.curFileType == 0xD4)
            //    ////{
            //    ////    continue;
            //    ////}
            //    //foreach (ulong dep in deps)
            //    //{
            //    //    AssetFileInfoEx depInf = bunInst.table.getAssetInfo(dep);
            //    //    //MakeReplacer(dep, am, bunInst, inst, depInf, bunSAInst, types);
            //    //    AssetsReplacerFromMemory ar = MakeReplacer(dep, am, bunInst, inst, depInf, bunSAInst, types);
            //    //    //todo- I guess this was just for testing purposes to block out everything, remove this at some point
            //    //    if (depInf.curFileType == 0x01 || depInf.curFileType == 0x04 || depInf.curFileType == 0xD4 || depInf.curFileType == 0x15 || depInf.curFileType == 0xD5) //depInf.curFileType == 0x1C
            //    //    {
            //    //        continue;
            //    //    }
            //    //    replacers.Add(ar);
            //    //}
            //}

            byte[] data = null;
            using (MemoryStream ms = new MemoryStream())
                using (AssetsFileWriter writer = new AssetsFileWriter(ms))
                {
                    //file.typeTree.hasTypeTree = true; //so we don't have to calculate hashes
                    //foreach (Type_0D type in file.typeTree.pTypes_Unity5)
                    //{
                    //    if (!types.Any(t => t.classId == type.classId))
                    //    {
                    //        types.Insert(0, C2T5.Cldb2TypeTree(am.classFile, type.classId));
                    //    }
                    //}
                    file.typeTree.pTypes_Unity5 = file.typeTree.pTypes_Unity5.Concat(types.ToArray()).ToArray();
                    //file.typeTree.pTypes_Unity5 = types.ToArray();
                    file.typeTree.fieldCount = (uint)file.typeTree.pTypes_Unity5.Length;
                    //file.typeTree.fieldCount = (uint)types.Count;
                    file.Write(writer, 0, replacers.ToArray(), 0);
                    data = ms.ToArray();
                }
            //File.WriteAllBytes("_bundlefinal1.unity3d", data);

            byte[]     blankDataSA = BundleCreator.CreateBlankAssets(ver, typesSA);
            AssetsFile blankFileSA = new AssetsFile(new AssetsFileReader(new MemoryStream(blankDataSA)));

            byte[] dataSA = null;
            using (MemoryStream ms = new MemoryStream())
                using (AssetsFileWriter writer = new AssetsFileWriter(ms))
                {
                    blankFileSA.Write(writer, 0, assetsSA.ToArray(), 0);
                    dataSA = ms.ToArray();
                }

            using (MemoryStream ms = new MemoryStream())
                using (AssetsFileWriter writer = new AssetsFileWriter(ms))
                {
                    AssetsBundleFile bundle = BundleCreator.CreateBlankBundle(ver, data.Length, dataSA.Length, sceneName);
                    bundle.Write(writer);
                    writer.Write(dataSA);
                    writer.Write(data);
                    return(ms.ToArray());
                }
        }