public Wand(WandObject wandObject) : base(wandObject) { projectile = wandObject.projectiles.projectileMap[damage.type]; }
public Wand CreateWand(WandObject wandObject) { return(new Wand(wandObject)); }
public Wand(WandObject wandObject) : base(wandObject) { projectile = wandObject.projectiles.projectileMap[damage.type]; }
public Wand CreateWand(WandObject wandObject) { return(new Wand(wandObject)); }