public mainForm() { InitializeComponent(); sdgButton1.Text = "Restart"; sdgButton2.Text = "Exit Game"; this.Location = new Point(0, 0); SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.DoubleBuffer, true); magGlass = new MagGlass(); magGlass.Show(); mirror = new Mirror(); mirror.Show(); b = new SolidBrush(Color.FromArgb(90, Color.Yellow)); p = new Pen(b, 30); sdgManager1.Mice[0].Visible = false; sdgManager1.Mice[1].Visible = false; sdgButton1.Visible = false; sdgButton2.Visible = false; sun = new Point(panel2.Location.X + 150, panel2.Location.Y + 110); initializeBugs(); levelLabel.Text = level.ToString(); timer1.Start(); }
private void sdgButton1_sdgClick(object sender, int userID) { SPEED_FLOOR = 5; SPEED_CEILING = 20; initializeBugs(); killCount = 1; score = 0; level = 0; PLAY_TIME = GAME_SECS * 1000; gameOverPanel.Visible = false; magGlass = new MagGlass(); magGlass.Show(); mirror = new Mirror(); mirror.Show(); sdgManager1.Mice[0].Visible = false; sdgManager1.Mice[1].Visible = false; sdgButton1.Visible = false; sdgButton2.Visible = false; score = 0; level = 1; score_label.Text = score.ToString(); levelLabel.Text = level.ToString(); timer1.Start(); }