Example #1
0
 public override void resetBalls(int width,int height)
 {
     this.Balls = new List<Ball>();
     //biggest ball
     ball = new Ball(30, 40, width, height, 40, Math.PI / 4);
     //Balls.Add(ball);
     //middle ball
     ball = new Ball(width - 115, 180, width, height, 32, 3 * Math.PI / 4);
     this.Balls.Add(ball);
     //small ball
     ball = new Ball(30, 220, width, height, 20, Math.PI / 4);
     // Balls.Add(ball);
     //smallest ball
     ball = new Ball(width - 115, 270, width, height, 8, 3 * Math.PI / 4);
     this.Balls.Add(ball);
 }
Example #2
0
        public void hitBallCheck(bool isShooting)
        {
            if (isShooting)
            {
                for (int i = 0; i < Balls.Count; i++)
                    for (int j = 0; j < Shot.ShootingPoints.Count; j++)
                    {
                        if (!Balls[i].isHit)
                            if (Balls[i].isHitBall(Shot.ShootingPoints[j]))
                            {
                                ticksCounter = 0;
                                Balls[i].bubble = Resources.explosion;
                                Balls[i].isHit = true;
                                player.isShooting = false;
                                Balls[i].dying = true;
                                Balls[i].velocity = 0;
                                break;
                            }
                            else
                            {
                                Balls[i].isHit = false;
                            }
                    }
            }

            for (int i = Balls.Count - 1; i >= 0;  i--)
             {
                Ball current = Balls[i];
                if (current.isHit)
                {
                    ticksCounter = 0;

                    if (Balls[i].Time >= 2)
                    {
                        Balls.RemoveAt(i);
                        switch (current.Radius)
                        {
                            case 40:
                                ball = new Ball(current.X + 40, current.Y, this.Width, this.Height, 32, -Math.PI / 4);
                                Balls.Add(ball);
                                ball = new Ball(current.X - 40, current.Y, this.Width, this.Height, 32, -3 * Math.PI / 4);
                                Balls.Add(ball);
                                this.scores += 10;
                                break;
                            case 32:
                                ball = new Ball(current.X + 30, current.Y, this.Width, this.Height, 20, -Math.PI / 4);
                                Balls.Add(ball);
                                ball = new Ball(current.X - 30, current.Y, this.Width, this.Height, 20, -3 * Math.PI / 4);
                                Balls.Add(ball);
                                this.scores += 15;
                                break;
                            case 20:
                                ball = new Ball(current.X + 20, current.Y, this.Width, this.Height, 8, -Math.PI / 4);
                                Balls.Add(ball);
                                ball = new Ball(current.X - 20, current.Y, this.Width, this.Height, 8, -3 * Math.PI / 4);
                                Balls.Add(ball);
                                this.scores += 20;
                                break;
                            case 8:
                                this.scores += 25;
                                break;
                        }
                        lblScore.Text = scores.ToString();
                    }
                    break;
                }
            }
        }