Example #1
0
        public bool Create(int i, int j)
        {
            int color = rand.Next(0, 10);

            ChoiceBonus choice = new ChoiceBonus(TextureLoad.Palm, new Rectangle(i * Size, j * Size, Size, Size), Size, Size, new Vector2(i * Size, j * Size));
            if (color == (int)bonusType.CHOICE && (j == 0 || !isAlone(choice)))
            {
                allChoiceBonuses.Add(choice);
                return true;
            }
            return false;
        }
Example #2
0
 public static bool isAlone(ChoiceBonus choice)
 {
     for (int i = 0; i < Game1.smile.allSmiles.Count(); i++)
     {
         if (isCollision(choice.Position, Game1.smile.allSmiles[i].Position))
             return false;
     }
     for (int i = 0; i < Game1.choiceBonus.allChoiceBonuses.Count(); i++)
     {
         if ((choice != Game1.choiceBonus.allChoiceBonuses[i]) && isCollision(choice.Position, Game1.choiceBonus.allChoiceBonuses[i].Position))
             return false;
     }
     for (int i = 0; i < Game1.lifeBonus.allLifeBonuses.Count(); i++)
     {
         if (isCollision(choice.Position, Game1.lifeBonus.allLifeBonuses[i].Position))
             return false;
     }
     for (int i = 0; i < Game1.sightBonus.allSightBonuses.Count(); i++)
     {
         if (isCollision(choice.Position, Game1.sightBonus.allSightBonuses[i].Position))
             return false;
     }
     return true;
 }
Example #3
0
        public static void newGame()
        {
            setConstants();

            amountOfShot = 0;

            smile = new Smile();
            lifeBonus = new LifeBonus();
            choiceBonus = new ChoiceBonus();
            sightBonus = new SightBonus();

            for (int i = 0; i < maxNumInRow; i++)
                for (int j = 0; j < maxNumInCol; j++)
                {
                    if (smile.Create(i, j)) ;
                    else if (heartIsAvailable && lifeBonus.Create(i, j));
                    else if (sightIsAvailable && choiceBonus.Create(i, j));
                    else if (palmIsAvailable && sightBonus.Create(i, j));
                }

            bullet = new Bullet();
            bullet.Create();

            nextBullet = new Bullet();
            nextBullet.Create();
            nextBullet.Position = new Vector2(140, ScreenSize.Y - sizeOfSmile - 20);
        }