AddNode() public method

Add a new (random) node to the simulation.
public AddNode ( ) : Node
return Node
Example #1
1
    public static void HeavyChurn(Simulator sim, int time)
    {
      sim.Complete();
      Dictionary<Node, Node> volatile_nodes = new Dictionary<Node, Node>();
      int fifteen_mins = (int) ((new TimeSpan(0, 15, 0)).Ticks / TimeSpan.TicksPerMillisecond);

      int max = sim.StartingNetworkSize * 2;
      Random rand = new Random();
      DateTime end = DateTime.UtcNow.AddSeconds(time);
      while(end > DateTime.UtcNow) {
        SimpleTimer.RunSteps(fifteen_mins);
        List<Node> to_remove = new List<Node>();
        foreach(Node node in volatile_nodes.Keys) {
          double prob = rand.NextDouble();
          if(prob <= .7) {
            continue;
          }

// This is due to some bug that I can no longer remember
//          sim.RemoveNode(node, prob > .9);
          sim.RemoveNode(node, true);
          to_remove.Add(node);
        }

        foreach(Node node in to_remove) {
          volatile_nodes.Remove(node);
        }

        Console.WriteLine("Removed: {0} Nodes" , to_remove.Count);
        while(volatile_nodes.Count < max) {
          Node node = sim.AddNode();
          volatile_nodes.Add(node, node);
        }
      }
    }
Example #2
0
        /// <summary>Create a new node in the public overlay and a matching one in
        /// the private overlay.</summary>
        override public Node AddNode()
        {
            Node        snode = _shared_overlay.AddNode();
            NodeMapping snm   = _shared_overlay.Nodes[snode.Address];

            // Must do this to remove it after successfully creating the new node
            Node.StateChangeHandler add_node = null;

            // Delayed add, removes ~15 seconds off bootstrapping time
            add_node = delegate(Node n, Node.ConnectionState cs) {
                if (cs != Node.ConnectionState.Connected)
                {
                    return;
                }
                snm.Node.StateChangeEvent -= add_node;

                Node         node = AddNode(snm.ID, snode.Address as AHAddress);
                EdgeListener el   = new SubringEdgeListener(snode, node);
                if (_secure_edges)
                {
                    NodeMapping pnm = Nodes[node.Address] as NodeMapping;
                    el = new SecureEdgeListener(el, pnm.SO);
                }
                node.AddEdgeListener(el);
                node.AddTADiscovery(new DhtDiscovery(node as StructuredNode,
                                                     snm.Dht, snm.Node.Realm, snm.DhtProxy));
                CurrentNetworkSize--;
            };

            // Check will return true, since the Node is unregistered
            CurrentNetworkSize++;
            snm.Node.StateChangeEvent += add_node;
            return(snode);
        }
Example #3
0
        protected static void Evaluate(Simulator sim, Parameters p)
        {
//      DateTime now = DateTime.UtcNow;
            SimpleTimer.RunSteps(360000, false);
            sim.Complete(true);
            SimpleTimer.RunSteps(3600000, false);
            sim.Complete(true);
            sim.AddNode();
            sim.Complete(false);
        }
Example #4
0
        public static void HeavyChurn(Simulator sim, int time)
        {
            sim.Complete();
            Dictionary <Node, Node> volatile_nodes = new Dictionary <Node, Node>();
            int fifteen_mins = (int)((new TimeSpan(0, 15, 0)).Ticks / TimeSpan.TicksPerMillisecond);

            int      max  = sim.StartingNetworkSize * 2;
            Random   rand = new Random();
            DateTime end  = DateTime.UtcNow.AddSeconds(time);

            while (end > DateTime.UtcNow)
            {
                SimpleTimer.RunSteps(fifteen_mins);
                List <Node> to_remove = new List <Node>();
                foreach (Node node in volatile_nodes.Keys)
                {
                    double prob = rand.NextDouble();
                    if (prob <= .7)
                    {
                        continue;
                    }

// This is due to some bug that I can no longer remember
//          sim.RemoveNode(node, prob > .9);
                    sim.RemoveNode(node, true);
                    to_remove.Add(node);
                }

                foreach (Node node in to_remove)
                {
                    volatile_nodes.Remove(node);
                }

                Console.WriteLine("Removed: {0} Nodes", to_remove.Count);
                while (volatile_nodes.Count < max)
                {
                    Node node = sim.AddNode();
                    volatile_nodes.Add(node, node);
                }
            }
        }
Example #5
0
    public static void Main(string []args)
    {
      Simulator sim = new Simulator();
      bool complete;
      Runner.ParseCommandLine(args, out complete, sim);
      DateTime start = DateTime.UtcNow;
      sim.Complete();

      Dictionary<Node, Node> volatile_nodes = new Dictionary<Node, Node>();
      int fifteen_mins = (int) ((new TimeSpan(0, 15, 0)).Ticks / TimeSpan.TicksPerMillisecond);
      int max = sim.StartingNetworkSize * 10;
      Random rand = new Random();
      while(start.AddHours(24) > DateTime.UtcNow) {
        SimpleTimer.RunSteps(fifteen_mins);
        List<Node> to_remove = new List<Node>();
        foreach(Node node in volatile_nodes.Keys) {
          double prob = rand.NextDouble();
          if(prob <= .7) {
            continue;
          }

//          sim.RemoveNode(node, prob > .9);
          sim.RemoveNode(node, true);
          to_remove.Add(node);
        }

        foreach(Node node in to_remove) {
          volatile_nodes.Remove(node);
        }

        Console.WriteLine("Removed: {0} Nodes" , to_remove.Count);
        while(volatile_nodes.Count < max) {
          Node node = sim.AddNode();
          volatile_nodes.Add(node, node);
        }
      }
    }
Example #6
0
    public static void Commands(Simulator sim)
    {
      string command = String.Empty;
      Console.WriteLine("Type HELP for a list of commands.\n");
      while (command != "Q") {
        bool secure = false;
        Console.Write("#: ");
        // Commands can have parameters separated by spaces
        string[] parts = Console.ReadLine().Split(' ');
        command = parts[0];

        try {
          if(command.Equals("S")) {
            secure = true;
            command = parts[1];
          }

          switch(command) {
            case "C":
              sim.CheckRing(true);
              break;
            case "P":
              sim.PrintConnections();
              break;
            case "M":
              Console.WriteLine("Memory Usage: " + GC.GetTotalMemory(true));
              break;
            case "CR":
              sim.Crawl(true, secure);
              break;
            case "A2A":
              sim.AllToAll(secure);
              break;
            case "A":
              sim.AddNode();
              break;
            case "D":
              sim.RemoveNode(true, true);
              break;
            case "R":
              sim.RemoveNode(true, false);
              break;
            case "RUN":
              int steps = (parts.Length >= 2) ? Int32.Parse(parts[1]) : 0;
              if(steps > 0) {
                SimpleTimer.RunSteps(steps);
              } else {
                SimpleTimer.RunStep();
              }
              break;
            case "Q":
              break;
            case "CONSTATE":
              sim.PrintConnectionState();
              break;
            case "H":
              Console.WriteLine("Commands: \n");
              Console.WriteLine("A - add a node");
              Console.WriteLine("D - remove a node");
              Console.WriteLine("R - abort a node");
              Console.WriteLine("C - check the ring using ConnectionTables");
              Console.WriteLine("P - Print connections for each node to the screen");
              Console.WriteLine("M - Current memory usage according to the garbage collector");
              Console.WriteLine("[S] CR - Perform a (secure) crawl of the network using RPC");
              Console.WriteLine("[S] A2A - Perform all-to-all measurement of the network using RPC");
              Console.WriteLine("Q - Quit");
              break;
            default:
              Console.WriteLine("Invalid command");
              break;
          }
        } catch(Exception e) {
          Console.WriteLine("Error: " + e);
        }
        Console.WriteLine();
      }
    }
Example #7
0
        public static void Commands(Simulator sim)
        {
            string command = String.Empty;

            Console.WriteLine("Type HELP for a list of commands.\n");
            while (command != "Q")
            {
                bool secure = false;
                Console.Write("#: ");
                // Commands can have parameters separated by spaces
                string[] parts = Console.ReadLine().Split(' ');
                command = parts[0];

                try {
                    if (command.Equals("S"))
                    {
                        secure  = true;
                        command = parts[1];
                    }

                    switch (command)
                    {
                    case "C":
                        sim.CheckRing(true);
                        break;

                    case "P":
                        sim.PrintConnections();
                        break;

                    case "M":
                        Console.WriteLine("Memory Usage: " + GC.GetTotalMemory(true));
                        break;

                    case "CR":
                        sim.Crawl(true, secure);
                        break;

                    case "A2A":
                        sim.AllToAll(secure);
                        break;

                    case "A":
                        sim.AddNode();
                        break;

                    case "D":
                        sim.RemoveNode(true, true);
                        break;

                    case "R":
                        sim.RemoveNode(true, false);
                        break;

                    case "RUN":
                        int steps = (parts.Length >= 2) ? Int32.Parse(parts[1]) : 0;
                        if (steps > 0)
                        {
                            SimpleTimer.RunSteps(steps);
                        }
                        else
                        {
                            SimpleTimer.RunStep();
                        }
                        break;

                    case "Q":
                        break;

                    case "CONSTATE":
                        sim.PrintConnectionState();
                        break;

                    case "H":
                        Console.WriteLine("Commands: \n");
                        Console.WriteLine("A - add a node");
                        Console.WriteLine("D - remove a node");
                        Console.WriteLine("R - abort a node");
                        Console.WriteLine("C - check the ring using ConnectionTables");
                        Console.WriteLine("P - Print connections for each node to the screen");
                        Console.WriteLine("M - Current memory usage according to the garbage collector");
                        Console.WriteLine("[S] CR - Perform a (secure) crawl of the network using RPC");
                        Console.WriteLine("[S] A2A - Perform all-to-all measurement of the network using RPC");
                        Console.WriteLine("Q - Quit");
                        break;

                    default:
                        Console.WriteLine("Invalid command");
                        break;
                    }
                } catch (Exception e) {
                    Console.WriteLine("Error: " + e);
                }
                Console.WriteLine();
            }
        }
Example #8
0
    public static void ParseCommandLine(string []args, out bool complete, Simulator sim)
    {
      complete = false;
      string dataset_filename = String.Empty;
      int carg = 0;

      sim.StartingNetworkSize = 10;
      while(carg < args.Length) {
        String[] parts = args[carg++].Split('=');
        try {
          switch(parts[0]) {
            case "--n":
              sim.StartingNetworkSize = Int32.Parse(parts[1]);
              break;
            case "--broken":
              sim.Broken = Double.Parse(parts[1]);
              break;
            case "--complete":
              complete = true;
              break;
            case "--seed":
              sim.Seed = Int32.Parse(parts[1]);
              break;
            case "--se":
              sim.SecureEdges = true;
              sim.SecureStartup();
              break;
            case "--ss":
              sim.SecureSenders = true;
              sim.SecureStartup();
              break;
            case "--dataset":
              dataset_filename = parts[1];
              break;
            case "--help":
            default:
              PrintHelp();
              break;
          }
        }
        catch {
          PrintHelp();
        }
      }

      Console.WriteLine("Initializing...");

      if(dataset_filename != String.Empty) {
        List<List<int>> latency = new List<List<int>>();
        using(StreamReader fs = new StreamReader(new FileStream(dataset_filename, FileMode.Open))) {
          string line = null;
          while((line = fs.ReadLine()) != null) {
            string[] points = line.Split(' ');
            List<int> current = new List<int>(points.Length);
            foreach(string point in points) {
              int val;
              if(!Int32.TryParse(point, out val)) {
                continue;
              }
              current.Add(Int32.Parse(point));
            }
            latency.Add(current);
          }
        }
        if(sim.StartingNetworkSize == 10) {
          sim.StartingNetworkSize = latency.Count;
        }
        SimulationEdgeListener.LatencyMap = latency;
      }

      for(int i = 0; i < sim.StartingNetworkSize; i++) {
        Console.WriteLine("Setting up node: " + i);
        sim.AddNode();
      }

      Console.WriteLine("Initialization complete...\n");
    }
Example #9
0
        public static void Commands(Simulator sim)
        {
            string command = String.Empty;

            Console.WriteLine("Type HELP for a list of commands.\n");
            while (command != "Q")
            {
                bool secure = false;
                Console.Write("#: ");
                // Commands can have parameters separated by spaces
                string[] parts = Console.ReadLine().Split(' ');
                command = parts[0].ToUpper();

                try {
                    if (command.Equals("S"))
                    {
                        secure  = true;
                        command = parts[1].ToUpper();;
                    }

                    switch (command)
                    {
                    case "B":
                        int       forwarders = (parts.Length >= 2) ? Int32.Parse(parts[1]) : -1;
                        Broadcast bcast      = new Broadcast(sim.SimBroadcastHandler,
                                                             sim.RandomNode().Node, forwarders, TaskFinished);
                        bcast.Start();
                        RunUntilTaskFinished();
                        break;

                    case "C":
                        sim.CheckRing(true);
                        break;

                    case "P":
                        sim.PrintConnections();
                        break;

                    case "M":
                        Console.WriteLine("Memory Usage: " + GC.GetTotalMemory(true));
                        break;

                    case "CR":
                        NodeMapping nm = sim.Nodes.Values[0];
                        SymphonySecurityOverlord bso = null;
                        if (secure)
                        {
                            bso = nm.Sso;
                        }
                        Crawl c = new Crawl(nm.Node, sim.Nodes.Count, bso, TaskFinished);
                        c.Start();
                        RunUntilTaskFinished();
                        break;

                    case "A2A":
                        AllToAll atoa = new AllToAll(sim.Nodes, secure, TaskFinished);
                        atoa.Start();
                        RunUntilTaskFinished();
                        break;

                    case "A":
                        sim.AddNode();
                        break;

                    case "D":
                        sim.RemoveNode(true, true);
                        break;

                    case "R":
                        sim.RemoveNode(false, true);
                        break;

                    case "REVOKE":
                        sim.Revoke(true);
                        break;

                    case "RUN":
                        int steps = (parts.Length >= 2) ? Int32.Parse(parts[1]) : 0;
                        if (steps > 0)
                        {
                            SimpleTimer.RunSteps(steps);
                        }
                        else
                        {
                            SimpleTimer.RunStep();
                        }
                        break;

                    case "Q":
                        break;

                    case "CONSTATE":
                        sim.PrintConnectionState();
                        break;

                    case "H":
                        Console.WriteLine("Commands: \n");
                        Console.WriteLine("A - add a node");
                        Console.WriteLine("D - remove a node");
                        Console.WriteLine("R - abort a node");
                        Console.WriteLine("C - check the ring using ConnectionTables");
                        Console.WriteLine("P - Print connections for each node to the screen");
                        Console.WriteLine("M - Current memory usage according to the garbage collector");
                        Console.WriteLine("[S] CR - Perform a (secure) crawl of the network using RPC");
                        Console.WriteLine("[S] A2A - Perform all-to-all measurement of the network using RPC");
                        Console.WriteLine("Q - Quit");
                        break;

                    default:
                        Console.WriteLine("Invalid command");
                        break;
                    }
                } catch (Exception e) {
                    Console.WriteLine("Error: " + e);
                }
                Console.WriteLine();
            }
        }
Example #10
0
        public static void HeavyChurn(Simulator sim, int time)
        {
            sim.Complete(false);
            Dictionary <Node, Node> volatile_nodes = new Dictionary <Node, Node>();
            int fifteen_mins = (int)((new TimeSpan(0, 15, 0)).Ticks / TimeSpan.TicksPerMillisecond);

            int         max           = sim.StartingNetworkSize * 2;
            Random      rand          = new Random();
            DateTime    end           = DateTime.UtcNow.AddSeconds(time);
            List <Node> to_disconnect = new List <Node>();
            List <Node> to_abort      = new List <Node>();

            while (end > DateTime.UtcNow)
            {
                SimpleTimer.RunSteps(fifteen_mins);
                foreach (Node node in volatile_nodes.Keys)
                {
                    double prob = rand.NextDouble();
                    if (prob <= .7)
                    {
                        continue;
                    }

                    if (prob > .9)
                    {
                        to_disconnect.Add(node);
                    }
                    else
                    {
                        to_abort.Add(node);
                    }
                }

                int added   = 0;
                int removed = to_disconnect.Count + to_abort.Count;
                while (volatile_nodes.Count < max + removed)
                {
                    added++;
                    Node node = sim.AddNode();
                    volatile_nodes.Add(node, node);
                }

                foreach (Node node in to_disconnect)
                {
                    sim.RemoveNode(node, true, false);
                    volatile_nodes.Remove(node);
                }
                to_disconnect.Clear();

                foreach (Node node in to_abort)
                {
// This is due to bugs in Abort don't handle closing of ELs and maybe other stuff
//          sim.RemoveNode(node, false, false);
                    sim.RemoveNode(node, true, false);
                    volatile_nodes.Remove(node);
                }
                to_abort.Clear();

                Console.WriteLine("Nodes:  Added: {0}, Removed: {1}", added, removed);
            }
        }
Example #11
0
    protected static void Evaluate(Simulator sim, Parameters p)
    {
//      DateTime now = DateTime.UtcNow;
      SimpleTimer.RunSteps(360000, false);
      sim.Complete(true);
      SimpleTimer.RunSteps(3600000, false);
      sim.Complete(true);
      sim.AddNode();
      sim.Complete(false);
//      Console.WriteLine("Time spent setting up: " + (DateTime.UtcNow - now).ToString());
//      sim.AllToAll();
//      sim.Crawl();
    }