Example #1
0
 public void equipArmor(Armor armor)
 {
     for (int i = 0; i < armor.EquipableIn.Count; i++)
     {
         switch (armor.EquipableIn[i])
         {
             case Slots.Head:
                 helmet = (Armor)armor;
                 break;
             case Slots.Chest:
                 chestPlate = (Armor)armor;
                 break;
             case Slots.Legs:
                 grieves = (Armor)armor;
                 break;
         }
     }
 }
Example #2
0
 public Armor removeArmor(Armor type)
 {
     Armor removedArmor = null;
     for (int i = 0; i < type.EquipableIn.Count; i++)
     {
         switch (type.EquipableIn[i])
         {
             case Slots.Head:
                 removedArmor = helmet;
                 helmet = null;
                 break;
             case Slots.Legs:
                 removedArmor = grieves;
                 grieves = null;
                 break;
             case Slots.Chest:
                 removedArmor = chestPlate;
                 chestPlate = null;
                 break;
         }
     }
     return removedArmor;
 }
Example #3
0
 public bool isArmorEquipable(Armor armor, Classes heroRole, int level)
 {
     bool result = false;
     string logInfo = "You can't equip this armor";
     if (armor != null)
     {
         logInfo = "Your class cannot equip this item.";
         bool equipable = false;
         for (int i = 0; i < armor.UsedBy.Count && !equipable; i++)
         {
             equipable = (armor.UsedBy[i] == heroRole);
         }
         result = (equipable && armor.LevelReq <= level);
         if (!result && equipable)
         {
             logInfo = "You aren't a high enough level to equip this piece of armor.";
         }
     }
     if (!result)
     {
         Engine.Engine.Log(logInfo);
     }
     return result;
 }