Example #1
0
 public void equipAccessory(Accessory accessory)
 {
     for (int i = 0; i < accessory.EquipableIn.Count; i++)
     {
         switch (accessory.EquipableIn[i])
         {
             case Slots.Neck:
                 necklace = accessory;
                 break;
             case Slots.Finger_One:
                 if (rings[0] != null && rings[1] == null)
                 {
                     rings[1] = accessory;
                 }
                 else
                 {
                     rings[0] = accessory;
                 }
                 break;
         }
     }
 }
Example #2
0
 public Accessory removeAccessory(Accessory type, int removedRingIndex = -1)
 {
     Accessory removedAccessory = null;
     if (removedRingIndex != -1)
     {
         removedAccessory = rings[removedRingIndex];
         rings[removedRingIndex] = null;
     }
     bool found = false;
     if (type != null)
     {
         for (int i = 0; i < type.EquipableIn.Count && !found; i++)
         {
             switch (type.EquipableIn[i])
             {
                 case Slots.Neck:
                     removedAccessory = necklace;
                     necklace = null;
                     found = true;
                     break;
                 case Slots.Finger_One:
                     if (rings[0] != null && rings[1] != null)
                     {
                         removedAccessory = rings[0];
                         found = true;
                         rings[0] = null;
                     }
                     break;
             }
         }
     }
     return removedAccessory;
 }
Example #3
0
 public bool isAccessoryEquipable(Accessory accessory, Classes heroRole, int level)
 {
     bool result = false;
     if (accessory != null)
     {
         bool equipable = false;
         for (int i = 0; i < accessory.UsedBy.Count && !equipable; i++)
         {
             equipable = (accessory.UsedBy[i] == heroRole);
         }
         result = (equipable && accessory.LevelReq <= level);
     }
     if (!result)
     {
         Engine.Engine.Log("You can't equip this accessory.");
     }
     return result;
 }