Example #1
0
 /// <summary>
 /// This helper function will automatically detect which renderer you should be using.
 /// WebGL is the preferred renderer as it is a lot faster.
 /// If webGL is not supported by the browser then this function will return a canvas renderer.
 /// </summary>
 /// <param name="width">The width of the renderers view.</param>
 /// <param name="height">The height of the renderers view.</param>
 /// <param name="options">The optional renderer parameters.</param>
 /// <param name="noWebGL">Prevents selection of WebGL renderer, even if such is present.</param>
 /// <returns>Returns WebGL renderer if available, otherwise CanvasRenderer.</returns>
 public static extern IRenderer AutoDetectRenderer(float width, float height,
                                                   RendererOptions options = null, bool noWebGL = false);
Example #2
0
 public extern CanvasRenderer(float width = 800, float height = 600, RendererOptions options = null);