private void ServeBall() { if (ballsRemaining < 1) { ballsRemaining = 3; ball.Score = 0; wall = new Wall(1, 50, spriteBatch, gameContent); } readyToServeBall = false; float ballX = paddle.X + (paddle.Width) / 2; float ballY = paddle.Y - ball.Height; ball.Launch(ballX, ballY, -3, -3); }
private void ServeBall() { if (_remainingBalls < 1) { _remainingBalls = 3; _ball.Score = 0; _wall = new _wall(1, 50, spriteBatch, gameContent); } _readyToServeBall = false; float ballX = _paddle.X + (_paddle.Width) / 2; float ballY = _paddle.Y - _paddle.Height; _ball.Launch(ballX, ballY, -3, -3); }